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Schmidt wrote:I'm translating the .xlsx file from Patroclus Card Maker and came across this:
English
Chaos Spells
Dominate
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
If the Sorcerer scores two skulls or more, he may use the defender's combat piece(what?) for the duration of his turn.
It is always fun to roll the dice, but what's the point of the defenders roll?
Schmidt wrote:Mind Blast
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
The player who scores the most skulls inflicts Mind Point damage equal to the number of skulls he has in excess of his opponent's score.
This makes sense.
Schmidt wrote:Mind Lock
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
The defender will be frozen for one turn for each skull scored by the Chaos Sorcerer.
....that is not defended by a Heroshield. Better?
Jalapenotrellis wrote:Also, one of the quests has a pit in the middle that allows the chaos sorcerer to take over a hero. Is that permanently? It does not specify.
Kurgan wrote:The Pit of Chaos effect seems to be permanent, but not a lot of detail is given. Are the Heroes given any warning? "don't step there or I get to take over your character for the rest of the quest." Now could you command someone and then make them walk there to make the command permanent?
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