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Tying up the Skulmar and Kessandria Storylines

Discuss Quests, Cards, Monsters etc, from the Return of the Witch Lord Quest Pack.

Tying up the Skulmar and Kessandria Storylines

Postby Davane » December 25th, 2020, 9:06 am

Just been converting RotWL to my Roll20 campaign, and I noticed that the quests give the option of both Skulmar and Kessandria the opportunity to escape their respective quests. The Epilogue then goes on to further explain how a traitorous Sir Ragnar helps Skulmar escape even after seemingly being killed.

So, I just wanted to know if anyone had some good recommendation for quest packs designed to tie up these storylines?
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Re: Tying up the Skulmar and Kessandria Storylines

Postby j_dean80 » December 25th, 2020, 10:15 am

Davane wrote:Just been converting RotWL to my Roll20 campaign, and I noticed that the quests give the option of both Skulmar and Kessandria the opportunity to escape their respective quests. The Epilogue then goes on to further explain how a traitorous Sir Ragnar helps Skulmar escape even after seemingly being killed.

So, I just wanted to know if anyone had some good recommendation for quest packs designed to tie up these storylines?


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Re: Tying up the Skulmar and Kessandria Storylines

Postby wallydubbs » January 21st, 2021, 6:23 pm

Forr Skullmar and Kassandra, the introduction passage of this quest pack states:
"If the Witch Lord is not stopped soon, he will be joined by Skullmar, Captain of the Forgotten Legion and by Kassandra, the Witch Queen. If these two sit along side the Witch Lord, it is said that the bones of the fallen warriors will be summoned together under the Black Banner."
This seems to suggest a strength in power for this Unholy Trinity when joined together. So it could kinda make sense for him to project some of his weaknesses onto Kassandra. Since neither Kassandra nor Skullmar make an appearance in any other official quest pack, I would allow these two to stand by the Witch Lord in the final battle if they escape their respective quests.
By this I just ignore the paragraph about them at the end of the quest pack.

From what I read, most players find this quest pack rather easy, as Skeletons and Zombies don't provide much issues to the heroes. So I like to add some challenges. Skullmar, for instance, should be more powerful, but nowhere near as powerful as the Witch Lord. I give him the Necromancer spells from Wizards of Morcar. In addition, the Forgotten Legion need to be more powerful, either an additional attack dice, body point or the black shields block all hits thing to make it seem reasonable on why they never lost a battle.


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Re: Tying up the Skulmar and Kessandria Storylines

Postby Kurgan » January 21st, 2021, 11:15 pm

I think the two of them are basically hunted down like dogs, but a more epic quest for the mop-up operation is intriguing. I am interested in that Heir to the Black Banner...


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