The Great Citadel
It's been a great long while (over a year and a half) but Dave and I are finally going to be running through another KK quest today: The Great Citadel (#6). But after glancing over the layout I'm not sure I like it very much. If you're lucky enough to make the right turns and not explore the whole board, you can grab the third piece of Grin's stone map and make it out the wooden exit door without much effort at all. You don't even have to fight the Chaos Warlock leader, Gragor.
So, I think I'm gonna change it up a bit.
First of all, there's like 2 other things in the chest with the stone map -- a Magical Throwing Dagger and a random Spell Scroll. I think I will leave those two items in that chest and then add another chest to Gragor's room. That's where Grin's stone map piece will be, and that way the Heroes will have to defeat Gragor, or at least lure him and his minions out of the room so someone can raid the chest. While it is very likely that players will usually explore the entire board to loot every room in sight, I just want to ensure that I get to play the evil magician character. You gotta love those neat Chaos spells!
First of all, there's like 2 other things in the chest with the stone map -- a Magical Throwing Dagger and a random Spell Scroll. I think I will leave those two items in that chest and then add another chest to Gragor's room. That's where Grin's stone map piece will be, and that way the Heroes will have to defeat Gragor, or at least lure him and his minions out of the room so someone can raid the chest. While it is very likely that players will usually explore the entire board to loot every room in sight, I just want to ensure that I get to play the evil magician character. You gotta love those neat Chaos spells!