by iKarith » March 18th, 2021, 8:34 am
Kurgan wrote:Luck you. I'm way at the bottom of the vaccination totem pole in my area.
Not really. The list of reasons why I need to be higher in the totem pole is … long—and
NONE of it qualified me to get the thing because frankly seniors are a larger voting bloc. What did … my fiancee uses a wheelchair and needs a part-time personal care assistant, and I fill that role for her. That takes me from vaccine in May when literally anyone can get it to Group 1A, vaccine in December, if I'd realized it then. The compromised immune system, chemotherapy, asthma, diabetes, and all the other stuff didn't count for anything because I'm not old enough.
Kurgan wrote:I could demo it with you, whether its a real game or not. I have literally played where the other person has nothing in front of them (but pencil and paper) and is just telling me what to move (and I'm Zargon).
What I'm really wondering is whether or not I'd be able to follow Vassal. I downloaded it and … I don't have the problem I usually do with lots of game-related programs…

The whole UI is massively massive. I think it thinks I have HiDPI here. I do have my font scaling turned up, but I'm gonna need to figure out how to tell it NOT to do that. I need a liiiiittle more stuff on screen than this.

I guess that top part is a chat window? Not made for a dark theme, black on gray when I roll dice.
I suspect I want to modify this line:
Crazy XML wrote: <VASSAL.build.widget.PieceSlot entryName="dicetray" gpid="175" height="0" width="0">+/null/prototype;Bothsides playSound;Roll_Dice.wav;Play Sound;82,130;true\ report;56\,195;$playerName$ rolls 8 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$ $DiceDisplay3_Name$ $DiceDisplay4_Name$ $DiceDisplay5_Name$ $DiceDisplay6_Name$ $DiceDisplay7_Name$ $DiceDisplay8_Name$;;;8d\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;380;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay8;;;true;DiceValue8;0;1;true;;93,130;91,130\\\ PROP;DiceValue8;true,0,6,false;:56\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\ macro;8d;;56,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,82\,130,51\,585,82\,130,52\,585,82\,130,53\,585,82\,130,54\,585,82\,130,55\,585,82\,130,56\,585,56\,195;false;;;counted;;;;false;;1;1\\\\\ report;55\,195;$playerName$ rolls 7 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$ $DiceDisplay3_Name$ $DiceDisplay4_Name$ $DiceDisplay5_Name$ $DiceDisplay6_Name$ $DiceDisplay7_Name$;;;7d\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;330;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay7;;;true;DiceValue7;0;1;true;;93,130;91,130\\\\\\\ PROP;DiceValue7;true,0,6,false;:55\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\ macro;7d;;55,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,82\,130,51\,585,82\,130,52\,585,82\,130,53\,585,82\,130,54\,585,82\,130,55\,585,55\,195;false;;;counted;;;;false;;1;1\\\\\\\\\ report;54\,195;$playerName$ rolls 6 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$ $DiceDisplay3_Name$ $DiceDisplay4_Name$ $DiceDisplay5_Name$ $DiceDisplay6_Name$;;;6d\\\\\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;280;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay6;;;true;DiceValue6;0;1;true;;93,130;91,130\\\\\\\\\\\ PROP;DiceValue6;true,0,6,false;:54\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\\\\\ macro;6d;;54,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,82\,130,51\,585,82\,130,52\,585,82\,130,53\,585,82\,130,54\,585,54\,195;false;;;counted;;;;false;;1;1\\\\\\\\\\\\\ report;53\,195;$playerName$ rolls 5 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$ $DiceDisplay3_Name$ $DiceDisplay4_Name$ $DiceDisplay5_Name$;;;5d\\\\\\\\\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;230;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay5;;;true;DiceValue5;0;1;true;;93,130;91,130\\\\\\\\\\\\\\\ PROP;DiceValue5;true,0,6,false;:53\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\\\\\\\\\ macro;5d;;53,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,82\,130,51\,585,82\,130,52\,585,82\,130,53\,585,53\,195;false;;;counted;;;;false;;1;1\\\\\\\\\\\\\\\\\ report;52\,195;$playerName$ rolls 4 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$ $DiceDisplay3_Name$ $DiceDisplay4_Name$;;;4d\\\\\\\\\\\\\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;180;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay4;;;true;DiceValue4;0;1;true;;93,130;91,130\\\\\\\\\\\\\\\\\\\ PROP;DiceValue4;true,0,6,false;:52\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\\\\\\\\\\\\\ macro;4d;;52,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,82\,130,51\,585,82\,130,52\,585,52\,195;false;;;counted;;;;false;;1;1\\\\\\\\\\\\\\\\\\\\\ report;51\,195;$playerName$ rolls 3 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$ $DiceDisplay3_Name$;;;3d\\\\\\\\\\\\\\\\\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;130;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay3;;;true;DiceValue3;0;1;true;;93,130;91,130\\\\\\\\\\\\\\\\\\\\\\\ PROP;DiceValue3;true,0,6,false;:51\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\\\\\\\\\\\\\\\\\ macro;3d;;51,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,82\,130,51\,585,51\,195;false;;;counted;;;;false;;1;1\\\\\\\\\\\\\\\\\\\\\\\\\ report;50\,195;$playerName$ rolls 2 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$;;;2d\\\\\\\\\\\\\\\\\\\\\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;80;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay2;;;true;DiceValue2;0;1;true;;93,130;91,130\\\\\\\\\\\\\\\\\\\\\\\\\\\ PROP;DiceValue2;true,0,6,false;:50\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\\\\\\\\\\\\\\\\\\\\\ macro;2d;;50,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,50\,195;false;;;counted;;;;false;;1;1\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ report;49\,195;$playerName$ rolls 1 combat die : $DiceDisplay1_Name$;;;1d\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;30;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay1;;;true;DiceValue1;0;1;true;;93,130;91,130\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ PROP;DiceValue1;true,0,6,false;:49\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ macro;1d;;49,520;;;48\,130,82\,130,49\,585,49\,195;false;;;counted;;;;false;;1;1\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ immob;n;V\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ globalhotkey;;82,130;49,715;Roll Combat Dice\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ piece;;; ;dicetray/ \ -1\\ 1;1;1;false\\\ 0\\\\ \\\\\ -1\\\\\\ 1;1;1;false\\\\\\\ 0\\\\\\\\ \\\\\\\\\ -1\\\\\\\\\\ 1;1;1;false\\\\\\\\\\\ 0\\\\\\\\\\\\ \\\\\\\\\\\\\ -1\\\\\\\\\\\\\\ 1;1;1;false\\\\\\\\\\\\\\\ 0\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\ -1\\\\\\\\\\\\\\\\\\ 1;1;1;false\\\\\\\\\\\\\\\\\\\ 0\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\ -1\\\\\\\\\\\\\\\\\\\\\\ 1;1;1;false\\\\\\\\\\\\\\\\\\\\\\\ 0\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\ -1\\\\\\\\\\\\\\\\\\\\\\\\\\ 1;1;1;false\\\\\\\\\\\\\\\\\\\\\\\\\\\ 0\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -1\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 1;1;1;false\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ null;0;0;175</VASSAL.build.widget.PieceSlot>
Thaaaat'll keep me busy for a day or two! That's
ONE FREAKIN' LINE in the Vassal module's "source code", and it'll take me a bit to find the dice roll color in there (Especially since the color I want to modify might actually be in Vassal's source code itself. And probably I should be thinking about the UI scaling first.) Yay open source! I may want to find a dev channel somewhere and give them that screenshot. I'll go fix it, but they might need to give me a pointer where the problems live. My Java's a little rusty. Just ever so slightly … I learned a version or two of Java ago. Just one or two. Or 1.2. Yes, it was definitely 1.2 I think.
As for playing without stuff … my HQ and AHQ sets are at my fiancee's parents' place because they have space and we do not. They're out of town until the end of the month though. I'll probably grab the base game out of storage, but … I think I may want to keep my originals in the box and go build that 30mm board I always wanted and use some cheap plastic minis I don't care about breaking. Originals are getting expensive to replace, and who knows when the reprint will be available.
I
really wish I'd known about that in time to get in on the extra figs! I mean, I'm sure the bonus quests will get scanned so I won't be left out of playing anything … but I'd like to have bought the physical thing. Most of my hobbies involve the idea that the digital thing can be lost or taken away at any moment for any reason or none. Offline copies, everyone!
[quote="Kurgan"]Luck you. I'm way at the bottom of the vaccination totem pole in my area.[/quote]
Not really. The list of reasons why I need to be higher in the totem pole is … long—and [b]NONE[/b] of it qualified me to get the thing because frankly seniors are a larger voting bloc. What did … my fiancee uses a wheelchair and needs a part-time personal care assistant, and I fill that role for her. That takes me from vaccine in May when literally anyone can get it to Group 1A, vaccine in December, if I'd realized it then. The compromised immune system, chemotherapy, asthma, diabetes, and all the other stuff didn't count for anything because I'm not old enough. :lol:
[quote="Kurgan"]I could demo it with you, whether its a real game or not. I have literally played where the other person has nothing in front of them (but pencil and paper) and is just telling me what to move (and I'm Zargon).[/quote]
What I'm really wondering is whether or not I'd be able to follow Vassal. I downloaded it and … I don't have the problem I usually do with lots of game-related programs…
[img]https://i.imgur.com/0HmBLkR.png[/img]
The whole UI is massively massive. I think it thinks I have HiDPI here. I do have my font scaling turned up, but I'm gonna need to figure out how to tell it NOT to do that. I need a liiiiittle more stuff on screen than this. :mrgreen: I guess that top part is a chat window? Not made for a dark theme, black on gray when I roll dice.
I suspect I want to modify this line:
[quote="Crazy XML"] <VASSAL.build.widget.PieceSlot entryName="dicetray" gpid="175" height="0" width="0">+/null/prototype;Bothsides playSound;Roll_Dice.wav;Play Sound;82,130;true\ report;56\,195;$playerName$ rolls 8 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$ $DiceDisplay3_Name$ $DiceDisplay4_Name$ $DiceDisplay5_Name$ $DiceDisplay6_Name$ $DiceDisplay7_Name$ $DiceDisplay8_Name$;;;8d\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;380;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay8;;;true;DiceValue8;0;1;true;;93,130;91,130\\\ PROP;DiceValue8;true,0,6,false;:56\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\ macro;8d;;56,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,82\,130,51\,585,82\,130,52\,585,82\,130,53\,585,82\,130,54\,585,82\,130,55\,585,82\,130,56\,585,56\,195;false;;;counted;;;;false;;1;1\\\\\ report;55\,195;$playerName$ rolls 7 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$ $DiceDisplay3_Name$ $DiceDisplay4_Name$ $DiceDisplay5_Name$ $DiceDisplay6_Name$ $DiceDisplay7_Name$;;;7d\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;330;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay7;;;true;DiceValue7;0;1;true;;93,130;91,130\\\\\\\ PROP;DiceValue7;true,0,6,false;:55\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\ macro;7d;;55,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,82\,130,51\,585,82\,130,52\,585,82\,130,53\,585,82\,130,54\,585,82\,130,55\,585,55\,195;false;;;counted;;;;false;;1;1\\\\\\\\\ report;54\,195;$playerName$ rolls 6 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$ $DiceDisplay3_Name$ $DiceDisplay4_Name$ $DiceDisplay5_Name$ $DiceDisplay6_Name$;;;6d\\\\\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;280;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay6;;;true;DiceValue6;0;1;true;;93,130;91,130\\\\\\\\\\\ PROP;DiceValue6;true,0,6,false;:54\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\\\\\ macro;6d;;54,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,82\,130,51\,585,82\,130,52\,585,82\,130,53\,585,82\,130,54\,585,54\,195;false;;;counted;;;;false;;1;1\\\\\\\\\\\\\ report;53\,195;$playerName$ rolls 5 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$ $DiceDisplay3_Name$ $DiceDisplay4_Name$ $DiceDisplay5_Name$;;;5d\\\\\\\\\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;230;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay5;;;true;DiceValue5;0;1;true;;93,130;91,130\\\\\\\\\\\\\\\ PROP;DiceValue5;true,0,6,false;:53\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\\\\\\\\\ macro;5d;;53,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,82\,130,51\,585,82\,130,52\,585,82\,130,53\,585,53\,195;false;;;counted;;;;false;;1;1\\\\\\\\\\\\\\\\\ report;52\,195;$playerName$ rolls 4 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$ $DiceDisplay3_Name$ $DiceDisplay4_Name$;;;4d\\\\\\\\\\\\\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;180;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay4;;;true;DiceValue4;0;1;true;;93,130;91,130\\\\\\\\\\\\\\\\\\\ PROP;DiceValue4;true,0,6,false;:52\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\\\\\\\\\\\\\ macro;4d;;52,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,82\,130,51\,585,82\,130,52\,585,52\,195;false;;;counted;;;;false;;1;1\\\\\\\\\\\\\\\\\\\\\ report;51\,195;$playerName$ rolls 3 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$ $DiceDisplay3_Name$;;;3d\\\\\\\\\\\\\\\\\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;130;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay3;;;true;DiceValue3;0;1;true;;93,130;91,130\\\\\\\\\\\\\\\\\\\\\\\ PROP;DiceValue3;true,0,6,false;:51\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\\\\\\\\\\\\\\\\\ macro;3d;;51,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,82\,130,51\,585,51\,195;false;;;counted;;;;false;;1;1\\\\\\\\\\\\\\\\\\\\\\\\\ report;50\,195;$playerName$ rolls 2 combat dice : $DiceDisplay1_Name$ $DiceDisplay2_Name$;;;2d\\\\\\\\\\\\\\\\\\\\\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;80;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay2;;;true;DiceValue2;0;1;true;;93,130;91,130\\\\\\\\\\\\\\\\\\\\\\\\\\\ PROP;DiceValue2;true,0,6,false;:50\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\\\\\\\\\\\\\\\\\\\\\ macro;2d;;50,520;;;48\,130,82\,130,49\,585,82\,130,50\,585,50\,195;false;;;counted;;;;false;;1;1\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ report;49\,195;$playerName$ rolls 1 combat die : $DiceDisplay1_Name$;;;1d\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ emb2;;2;;Increase;2;;Decrease;2;;Reset;82,130;1;false;30;30;,dice-skull.gif,dice-skull.gif,dice-skull.gif,dice-wshield.gif,dice-wshield.gif,dice-bshield.gif;,Skull,Skull,Skull,White shield,White shield,Black shield;false;DiceDisplay1;;;true;DiceValue1;0;1;true;;93,130;91,130\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ PROP;DiceValue1;true,0,6,false;:49\,585:P\,$CombatDice_result$,:48\,130:P\,0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ macro;1d;;49,520;;;48\,130,82\,130,49\,585,49\,195;false;;;counted;;;;false;;1;1\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ immob;n;V\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ globalhotkey;;82,130;49,715;Roll Combat Dice\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ piece;;; ;dicetray/ \ -1\\ 1;1;1;false\\\ 0\\\\ \\\\\ -1\\\\\\ 1;1;1;false\\\\\\\ 0\\\\\\\\ \\\\\\\\\ -1\\\\\\\\\\ 1;1;1;false\\\\\\\\\\\ 0\\\\\\\\\\\\ \\\\\\\\\\\\\ -1\\\\\\\\\\\\\\ 1;1;1;false\\\\\\\\\\\\\\\ 0\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\ -1\\\\\\\\\\\\\\\\\\ 1;1;1;false\\\\\\\\\\\\\\\\\\\ 0\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\ -1\\\\\\\\\\\\\\\\\\\\\\ 1;1;1;false\\\\\\\\\\\\\\\\\\\\\\\ 0\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\ -1\\\\\\\\\\\\\\\\\\\\\\\\\\ 1;1;1;false\\\\\\\\\\\\\\\\\\\\\\\\\\\ 0\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -1\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 1;1;1;false\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ null;0;0;175</VASSAL.build.widget.PieceSlot>[/quote]
Thaaaat'll keep me busy for a day or two! That's [b]ONE FREAKIN' LINE[/b] in the Vassal module's "source code", and it'll take me a bit to find the dice roll color in there (Especially since the color I want to modify might actually be in Vassal's source code itself. And probably I should be thinking about the UI scaling first.) Yay open source! I may want to find a dev channel somewhere and give them that screenshot. I'll go fix it, but they might need to give me a pointer where the problems live. My Java's a little rusty. Just ever so slightly … I learned a version or two of Java ago. Just one or two. Or 1.2. Yes, it was definitely 1.2 I think. :lol:
As for playing without stuff … my HQ and AHQ sets are at my fiancee's parents' place because they have space and we do not. They're out of town until the end of the month though. I'll probably grab the base game out of storage, but … I think I may want to keep my originals in the box and go build that 30mm board I always wanted and use some cheap plastic minis I don't care about breaking. Originals are getting expensive to replace, and who knows when the reprint will be available.
I [u]really[/u] wish I'd known about that in time to get in on the extra figs! I mean, I'm sure the bonus quests will get scanned so I won't be left out of playing anything … but I'd like to have bought the physical thing. Most of my hobbies involve the idea that the digital thing can be lost or taken away at any moment for any reason or none. Offline copies, everyone!