Well.
I play it and here's what I find or don't find well :
1 I didn't see the counter of my points while I'm playing.
2 there is always a movement penality while the marines are enteringthe board which is not in the gameboard rule. If you think it's not a big deal, the event card (28) are the countdown and you are loosing the first turn to go out.
3
Assault Cannon: The assault cannon can fire at any target in the unit’s LOS. To fire the assault cannon, click the “Fire Cannon” button. The weapon will display the amount of ammo it can fire this turn. Any target that can be hit by the assault cannon will have a Target icon on top of it. Note: Due to the high rate of fire that the assault cannon can produce, it has a tendency to jam. When this occurs, the unit will be unable to fire or conduct a melee attack as the unit is spending it’s time unjamming the weapon.
WHAT THE F ? It's space crusade not space hulk ! It's already hard enough to deal with hand to hand combat when aliens charge your space marines so it's not something great to change therule of this weapon.
4 Your IA acts strangely. In this game aliens don't care to fireo n marines. They have biggest chances in hand to hand combat even a simple gretchin who can destroy all your squad. Aliens should make fire when space marines are out of range instead of shooting at few steps of them. they also should hide themselves behind walls when they cannot fire or make an hand to hand combat.
5 I didn't figure out how to reroll the die with the gear "Targetter". Is it automatic ?
6 The new order event didn' allow me to choose a order card. It was random I think.
7 : the opened door and closed door have few visual difference : hard to deal with that.
8 Excellent music and sounds. Bravo !
9 Assault canon again : why the space marine cannot move after shooting ? it's not the original game damn .. then orderm ove it is useless in strategy again.
10 didn't succeed in targeting and shooting on several targets with assault canon. I hold ctrl key , 3 targets were shown but no, he only hit on the closed one.
11 the fullscreen please !!!
12 blips are hidden behind minis of other aliens in the rulebook. The game reveals it for instance in a corridor if your space marine is on one side and aliens on the other sides so the marine sees all and even behind the first minis.
13 aliens move in diagonal accro occupied squares.
14 android arem oving of 6 squares instead of 4 !!!! what the ...
15 there are 28 events in the game. I see a countdown at the bottom right with only 27 ?
16 the missile launcher cannot target and empty suqare ?
17 the first real bug :
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object alienmissile:
Push :: Execution Error - Variable Get 127036.object_index(13, -1)
at gml_Object_alienmissile_Step_0
############################################################################################
It happened when the aliens were playing : one blip open a door, moved and fired on the ultramarine sergeant.
Well, that's all for right now. I only play 2 games this evening with the blood angels. I think I must test the other squads. Hope ti will help you.
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