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3D Environment

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Re: 3D Environment

Postby Dezziedc » Friday January 31st, 2020 11:18pm

Hey guys, short video of the above rooms with a basic character controller introduced. It give a bit of an idea on the scale and how it could look. I've just used a random character to get the video done. As mentioned in the first post, really keen to get a 3D artist to build the characters based on the miniatures from the game. But this will be a good way to test and see how we go. Once I'm down the line a way I start exploring options for character builds in more detail (unless someone sees this and wants to contribute!).

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Re: 3D Environment

Postby Dezziedc » Monday February 3rd, 2020 7:52am

Another test - this with lighting changes and door interaction

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Re: 3D Environment

Postby Spookyhappyfun » Monday February 3rd, 2020 12:13pm

This looks so cool! I don't even know if you should be focusing on HeroQuest with this. Like, it's so good that maybe you should be working on creating an original game with this.
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Re: 3D Environment

Postby Weltenlaeufer » Monday February 3rd, 2020 6:33pm

:shock: :shock:

Epic! Can only imagine how cool a whole HQ game would be seeing how good this looks already!


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Re: 3D Environment

Postby Dezziedc » Tuesday February 4th, 2020 10:55pm

Spookyhappyfun wrote:This looks so cool! I don't even know if you should be focusing on HeroQuest with this. Like, it's so good that maybe you should be working on creating an original game with this.


Yeah I know what you mean Spooky.

The big attraction for me basing it on HQ is that it is one of those games that has been a part of my life for so long. I played D&D prior to this but as I left school and got a job etc, time to allocate to long D&D sessions got shorter and shorter. But then HQ came out and it wasn't so complicated or involved that it required hours of prep and then not actually progressing. It was simple and fun - and playable with friends and family who never played D&D made it even more enjoyable. And it's stayed with me all these years and I've spent some time playing with my kids over the last few years too.

I started playing WoW not long after it came out so the idea of turning HQ into a similar style game was something that was always in the back of my mind from that point. Although I work in IT it's a big leap for me to step into development - and the game engines these days make it relatively easy if you can spend the time learning the code etc.

As mentioned previously, the difficulty will be transitioning into a playable PC game. It's not going to be as simple as the board game (not turn based, how do you manage multiple people in an environment etc). I also want to make it an external "open world" game. Given the original game doesn't extend to open world game play, this is a bit of a challenge and how to make it exciting and playable while still making sure the dungeons are challenging. There's a lot to it.

Anyway, I'm pretty motivated with it at the moment. I'll keep going and see how it turns out. As I get some new stuff added, I'll post it in here. So keep an eye out.
Weltenlaeufer wrote::shock: :shock:

Epic! Can only imagine how cool a whole HQ game would be seeing how good this looks already!


thanks Welt. yeah, it's pretty exciting for me too. I even get excited when I get a door animation working properly!!!!
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Re: 3D Environment

Postby Dezziedc » Sunday February 16th, 2020 6:25am

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Image
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