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Space Opera Board-Game + Help Request

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Space Opera Board-Game + Help Request

Postby chaoticprime » Tuesday October 7th, 2014 7:48pm

Here is what I have written of the rules for a board-game I was writing for a friend (who subsequently found a shinier toy and lost interest). They're really good, I think, but after having not worked on them for awhile I basically forgot where I was going with them. Anyone who would like to build a logical bridge between what is and could be should absolutely try. Everything here is concordant and sensible, but there are a few bells and whistles I forgot to write down, and now can't remember what specifically were. 'Options' for characters to perform and such.

https://drive.google.com/file/d/0B1OKUi ... sp=sharing

Also, feedback.
Last edited by chaoticprime on Thursday October 9th, 2014 4:39pm, edited 3 times in total.


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Re: Space Opera Board-Game + Help Request

Postby mitchiemasha » Tuesday October 7th, 2014 9:23pm

Some interesting mechanics. I like how you get the coloured dice and roll it to spend that action. It's a good way to keep track.


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Re: Space Opera Board-Game + Help Request

Postby chaoticprime » Tuesday October 7th, 2014 9:34pm

I need to change some terms (distance to indirect), plus indirect (yellow) should be a sum not a product.


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Re: Space Opera Board-Game + Help Request

Postby JasonMCM » Wednesday October 8th, 2014 10:13am

Couple of questions
1.) Do you have any mock ups of the player tiles, exploration cards, sector mats or anything like that? Hand drawn works. I was just wondering how exactly all this would look(ish) and fit together
2.) Not having played the system, so I may be breaking something, but have you considered adding a 5th color die for luck? It would have no actions associated to it but the luck dice could be used in conjunction with any other action to boost your chances. You could never roll more luck dice than 'proper' color dice. Enemies wouldn't get luck dice of course because they are not awesome like the heroes.
3.) How did you determine the upper age limit of 1192? That seems like a rather arbitrary number.
4.) The theme is very cool, did you pilfer it from somewhere or did you come up with it yourself? Is there more?
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Re: Space Opera Board-Game + Help Request

Postby chaoticprime » Thursday October 9th, 2014 12:14am

JasonMCM wrote:Couple of questions
1.) Do you have any mock ups of the player tiles, exploration cards, sector mats or anything like that? Hand drawn works. I was just wondering how exactly all this would look(ish) and fit together
2.) Not having played the system, so I may be breaking something, but have you considered adding a 5th color die for luck? It would have no actions associated to it but the luck dice could be used in conjunction with any other action to boost your chances. You could never roll more luck dice than 'proper' color dice. Enemies wouldn't get luck dice of course because they are not awesome like the heroes.
3.) How did you determine the upper age limit of 1192? That seems like a rather arbitrary number.
4.) The theme is very cool, did you pilfer it from somewhere or did you come up with it yourself? Is there more?


I do not have mock-ups of the tiles, as the art would have been produced by the people I was working with at the time and they didn't believe in concept art. A 5th Luck Die would work, but I don't think as something default for the characters, but as some measure of reward. The upper age limit part was a joke. The theme is similar to the project it was originally based on. I created all the original names save for the player-characters.


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Re: Space Opera Board-Game + Help Request

Postby chaoticprime » Thursday October 9th, 2014 12:19am

There is a lot of room for suggesting Options, which are basically all weapons and skills on cards. Options allow you to spend fixed amounts of dice to do stuff. If you have a lot of red dice, you can kick a lot of ass, for instance either by using a lot of Opts that use little dice, or big ones that use a lot. Also, the effects of getting hit are relative to the difficulty in using the option.


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Re: Space Opera Board-Game + Help Request

Postby JasonMCM » Thursday October 9th, 2014 11:09am

The age question was a joke as well. :D
How are wounds handled exactly? I see how to get them, but after that nothing. Does each character/monster have a set number?
Also if this was to be converted to a fantasy setting a blue magic/power die would have to be included... Damn you and making my brain start.
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Re: Space Opera Board-Game + Help Request

Postby chaoticprime » Thursday October 9th, 2014 11:47am

Check out the Game Contents area for some reverse-engineer-able details. There are 44 HP Shards--each character has a set amount that can be improved upon through Side Quests and other stuff.

The white die would be the magic power die.

Another rule that isn't exactly clear in the document is Threat. It is a modifier to various attributes of the opposition--a benchmark for traps and enemy stats, basically. Performing various different actions can raise/lower Threat, though there won't be any way to get out of it totally. Failing to Hack, for example, would raise the Threat. Some Sectors may not even be accessible unless specific threat conditions are current. In a worst-case-scenario of play, the players would accrue the maximum Threat before reaching the final objective of a Quest. Play is ratable through Threat, also, so that's a possibility for player rewards.


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Re: Space Opera Board-Game + Help Request

Postby JasonMCM » Thursday October 9th, 2014 12:31pm

In the fantasy setting I would still use the white die as the skill die still. We need those that can disarm traps and activate machinery and the such. Thus the need for blue dice...
Threat is kind of self explanatory in theory. The more you have the worse things are going to be.
In my head something like this would be an event card.
Quark infestation
Rating: 1
Reaction: Number of Quarks Placed


You have stumbled upon a Quark infestation.
Place 2 Quark props on the board. Roll dice
equal to the sector's current threat. For each
4+ rolled place 1 additional Quark prop onto
the board.

"I'm not afraid of a couple of Quarks."
-Last words of Space Pirate Delecat Prethmen

[Note: I don't know what a Quark is (outside of Physics class), nor do I know their relative power level, so this card could be the best way for a TPK for all I know. I made the assumption that Quarks were more of a pest and less of a threat with this card. If the are a threat individually...]

Few more questions.
1.) The number of items included in the game (4 of each color die, 56 event cards, etc.) Did you just guess what would be appropriate or was that dictated to you?
2.) There are some shards that I don't currently see a use for (Cunning, Sparke, etc.) Again were those dictated to you or were they included for some reason that has not made it into the rules yet?
3.) Just making sure I'm not an idiot but this is a coop game correct? No Uber Evil Space Viking running the whole thing that I somehow missed? :D
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Re: Space Opera Board-Game + Help Request

Postby chaoticprime » Thursday October 9th, 2014 4:00pm

1. The numbers are based on production cost. I tried to round some things out to the nearest full-sheet of cards or what-have-you.
2. Cunning, Sparke, etc are the "original" names for the attributes--I forgot to change that part. You get those shards when you upgrade attributes. I'll fix that, but if it comes up somewhere else in a different yet similar sense--the explanation is likely the same.
3. There's no DM. Everybody is their own. When you start a fight, you get a card. On the next phase, each monster figure corresponds with one card--you follow the instructions on it, which may lead you to attack yourself or any other hero, depending on what it says.

Also, that card example is perfect. That's exactly what I had in mind.

A Quark is a creature indigenous to the Shattered Moon of 6130 Crucis VII. It is a hemocyte that adheres hard debris to its back with a room-temperature-vulcanizing substance that it excretes from somewhere on its body (to the players' dismay).

The Meteor Moths are the worst. You actually only fight the one Meteor Moth, but its a species capable of quantum multiplicity...


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