1/1/2015 Update: Welcome to 2015, everyone! I bring a mostly-complete version of
Heralds of Chaos for download! You can find it in
PDF or in
DOCX form. The only thing I forgot to add was some tiles for the furniture and such; I'll fix that in a little while.
A preview of the first three Quests is available
here!
4/17/14 Update: You can now download a second preview showcasing the first 6 Quests
here!
11/6/14 Update: You can now download a third and final preview showcasing the first 9 Quests, minus the details of the encounter in the final room,
here!
A 12-Quest campaign set in the borderlands of the Empire. The Heroes are called upon to quell a series of escalating conflicts, from the Orcish raiders of the Black Fire Mountains to a cult of once-good priests who have turned to worshipping Chaos, culminated by a confrontation with something more sinister lurking within the Acropolis of Kurst...
This Quest Pack is best left for a party of experienced Heroes, as its difficulty is intended to be slightly above that of Kellar's Keep and Return of the Witch Lord. The previewed Quests feature, from official expansions, the 4x4 carpet room, an extra Weapons Rack, two Dwarven Forges and a Long Pit trap. You will need three extra Orc figures to designate as more powerful than normal Orcs. The spellcasters in the third Quest know spells not from the Game System, but their effects are included on the reference page at the back of the preview document. All other materials can be found in the Game System.
You can download a ZIP folder with all of the required tiles
here! Most of them are hidden away in the Inn somewhere but I've done you a solid and put them all in one place. Cards to come later.
[Materials for quests 4-12 to be added]
[Additional components needed beyond those mentioned above*: 2 Chaos Furies, 2 Chaos Priests, 1 Chaos Warrior with battle axe, 2 Chaos Warriors with crossbow, 2 Crossbowmen, 1 Cult-Leader Nero, 4 Death Knights, 1 Fimir with battle axe and plate mail, 2 Fimir with chain mail, 2 Fimir with hammer, 1 Fimir with hammer and chain, 1 Fimir with shield, 1 Fimir with tower shield, 1 Goblin with battle axe, 1 Goblin with battle axe and chain mail, 2 Goblins with broadsword, 1 Goblin with chain mail, 1 Goblin with crossbow, 1 Goblin with helmet, 1 Goblin with plate mail, 1 Goblin with shield, 1 Goblin with shortbow, 4 Halberdiers, 1 Lesser Chaos Deity, +1 Mummy, 2 Orcs with broadsword, 3 Orcs with broadsword and chain mail, 2 Orcs with broadsword and helmet, 2 Orcs with broadsword and shield, 3 Orcs with chain mail, 2 Orcs with crossbow and shield, 1 Orc with greatsword, 1 Orc with hammer, 4 Orcs with hammer and shield, 2 Orcs with helmet, 3 Orcs with helmet and shield, 2 Orcs with shield, 2 Orcs with shortbow, 1 Orc with tower shield, 1 Orc Boss, 2 Orc Bosses with broadsword and chain mail, 1 Orc Boss with shield, Orc Boss with tower shield, 3 Paladins, 3 Paladins with crossbows, 2 Scouts, 1 Swordsman, 1 Swordsman with battle axe, 2 Skeletons with crossbows, +1 Zombie
1 Closed and 1 Open Double Door (from
Ye Olde Inn), 8 Crates (from
Agin's Inn Archive), 1 Iron Entrance and 1 Wooden Exit Door (from Frozen Horror, Keller's Keep, Mage in the Mirror,
or Return of the Witch Lord), 2 Portals (from
Ye Olde Inn), +1 Stairs Tile, 1 long and 2 short Stairway Tiles (from KK)
* The figure list above, particularly the variously-armed Main Game System monsters, should be taken with a grain of salt. The idea is to have figures that are differentiated in some way. For instance, a standard Goblin with hand ax figure can be designated as a Goblin with a battle axe and chain mail if other, regular Goblin figures in the combat have swords.
-edit]