Maurice76 wrote:Just out of curiousity, but are you also implying that after a room or corridor has been searched already and a thrown weapon ends up in it somehow, that the search can be performed again? Of course, with the only result of the thrown weapon being found.
Yes.
arch8ngel wrote:Personally, I play with the rule of "1 treasure search per room" rather than per-player. (which already wouldn't be favored by "uncooperative" hero parties)So that 1 search gets the normal treasure card or whatever special treasure event exists in the room.
(Edit: and, it would be favoured by those groups... limiting the searches increases the competition, the race to beat the other to the deck. Which works to heighten the danger of not searching for traps, in order to be that hero who claims the much rarer gold (at first i read your words opposite). The groups I've had have been cooperative but there's still a healthy amount of competition, especially on kill counts and rewards).
As do many people but that's why it's good to add the + item of furniture. Usually the special item will be in a room with something in it. For instance, the room with a weapon rack, an armoury, would get 2 searches. A room with 2 book cases would get 3. It adds that extra bit of importance to the furniture. The special item would take up 1 of the searches. This also fits with a treasure chest, adding an extra search to that room.
There are many important concepts hidden under the hood that made HeroQuest what it was... The increasing tension of the Treasure Deck, should we keep searching for that elusive hoard, a much needed potion of healing or are we too far past that point. Limiting searches for all rooms to be 1, regardless of contents, seriously removes this aspect of the game, the quests simply aren't large enough. Using the furniture is a happy medium to come between the 2. It also adds to the race aspect, 1 hero can now search the room more than once, should the room permit it (which usually doesn't happen). Thematically it works, an empty room is pretty much that, 1 search, a full room, a library, bookcases galore, is going to take a bit more time, combined efforts, multiple searches.
Nothing worse than when a new player... "so this furniture, it's pointless and has no meaning".