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Teldurn wrote:soppathekeitto wrote:Have to battle that first battle in the cave tomorrow. I hope that i survived. BUt i have to check more about those "second wind" cards i didnt C any mention about them begining of the starter book only in the end. B(.
with this i start to hunt some goblins B) http://puu.sh/6njHc
Initiative is it so that if the chracters get bigger number they start and if the monsters then they start or invidual turns per character and monster like
monster,character,monster,monster,monster,character,character... ?
Good luck in your game!
If I understand you correctly, then yes you're right. Initiative is the order of who goes before who. So for example, if Soppa has an initiative of 14 and monster 1 has initiative of 12 and monster 2 has initiative of 17, then the turns go like this
Monster 2 (17)
Soppa (14)
Monster 1 (12)
You roll 1d20 and add that number to your Initiative modifier, which is 1 as you can see.
soppathekeitto wrote:After this do i roll again Initiative roll ? or play in that order to point where the monsters are dead or i am ?
Here is wat i rolled
soppa 21
Goblin1 10
Goblin2 19
Goblin3 15
Goblin4 5
soppathekeitto wrote:BIG QUESTION can i use skill HEAL to my self ? or does that mean that i can use my SECOND WIND to another player but then i loose it ? . Just readet the DM book about it. i attacked first then used secon wind to heal my self wit surge
soppathekeitto wrote:Here is some pictures about it
http://puu.sh/6nXFJ.jpg Start
http://puu.sh/6nXGD.jpg First move
http://puu.sh/6nXKN.jpg Goblins start to move
http://puu.sh/6nXKX.jpg All direction attack
This is now after my first kill
http://puu.sh/6nXPC.jpg
Teldurn wrote:Being a DM comes with lots of practice. Just keep at it and give it time.
How many players are there? I don't know why each of you are doing the same encounter separately. If there are 4 players then you should have 4 characters and 4 goblins in the first encounter, instead of 1 like your picture shows. The game is about working together as a team.
Yes for Human Versatility. That's how it works.
Ah so that why it read UTILITY 2 ??For Minor Resurgence, that is a level 2 power. You can't get that until you get to level up first.
(you mean Opportunity attack ? ).Shift means moving one square without allowing an Opportunity Attack. If you move without shifting first, then the enemy gets a free hit on you
Also in later levels there are certain kinds of movement that only works with shifting. The definition should be at the back of the book as well If you need to look it up.
soppathekeitto wrote:Teldurn wrote:Yes for Human Versatility. That's how it works.
so clarifity i throw 4+7 dislike it and then throw let say 4+7+(4) <- because of the EFFECT ?
soppathekeitto wrote:Ah so that why it read UTILITY 2 ??Teldurn wrote:For Minor Resurgence, that is a level 2 power. You can't get that until you get to level up first.
soppathekeitto wrote:(you mean Opportunity attack ? ).Teldurn wrote:Shift means moving one square without allowing an Opportunity Attack. If you move without shifting first, then the enemy gets a free hit on you
soppathekeitto wrote:Yep i have readed that book in this hole day and brains says WTF go to sleep. But i Try to play that SOLO Quest that came with the red box (have to donwload from the DungeonandDragons.com) Ghost Tower of the Witchlight Fens
soppathekeitto wrote:about 30minutes ago my friend that started to argue about those Reflex points called and asked forgivenes for he whas wrong and i whas right about when those are used. And same hearthbeat he asked what book he have to buy to make paladin character ? so is it Player handbook 4th edution 1-3 to get ? + DM handbook 4th edition that we need to get ?
soppathekeitto wrote:This game is Good but i got new new things to learn. i have started to wrote own rule book or how it is told to me how rules are used. Like passivepoints and flangin, prone things
soppathekeitto wrote:just need to clarify so when i cross water i need to throw D20 + if i got athcletics against that DC8 that read next to map ?
soppathekeitto wrote:I hope this is last for now but can you explane the CRIT hit so if i trhow 20 its a Crit. Do you still throw DMG dices?? or it is like full dmg 12(d12)+6=18DMG but if it is like this what about when i use powerstrike
trhow 20 then dmg 24(2d12)+6 =28dmg
soppathekietto wrote:Ok here is example from the solo quest can you shift backwards ? like this
Teldurn wrote:soppathekeitto wrote:just need to clarify so when i cross water i need to throw D20 + if i got athcletics against that DC8 that read next to map ?
You only need to roll that if you are going over one of the 9 squares with rocks on them, not for the river. And when you roll d20, you add whatever your Athletics is, even if it is 0. You don't need to have it trained to use the skill.soppathekeitto wrote:I hope this is last for now but can you explane the CRIT hit so if i trhow 20 its a Crit. Do you still throw DMG dices?? or it is like full dmg 12(d12)+6=18DMG but if it is like this what about when i use powerstrike
trhow 20 then dmg 24(2d12)+6 =28dmg
This is how a crit works. When you roll a natural 20 on the dice, you do maximum damage. So like your example, if your weapon does d12 damage +6 strength modifier, then you are correct. A crit makes that 18 damage. BUT! You need to remember that once you start finding or buying magic weapons, there is a line on there you have to roll for. Like this:
So for this weapon, it says for its critical is "+1d8 fire damage per plus." What that means is that if you have the +3 version of this weapon (lvl 15) and you score a crit, you would do for example 18 (just like the example above) + 3d8 fire. You need to add +1d8 for each plus of the weapon, and since that is the +3 version, it is +3d8.soppathekietto wrote:Ok here is example from the solo quest can you shift backwards ? like this
Yes, you can shift backward one square, but you can also shift one square diagonal, too. So you can end up either on the square above Goblin1 or Goblin3. But if you shift diagonal to Goblin3, you also have to roll the DC8 Athletics because that is a boulder square.
As a side note, whoever S is (I think Soppa?), goblins 1 and 5, and by goblins 4 and 3 are all flanking S. So if any of those 4 goblins tried to attack, they would get +2. Goblin2 does not have flank.
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