@Nephew of Mentor-
Thanks a heap for that link to the explanation of the code. I'm still of the opinion that it was too tough for the projected audience (non-code breakers). It seems simple, but guessing the key subtitution words was a leap beyond everybody that was reported on. At least Dave Morris provided the answer to the fans in the end.
If I ever play this, I'll throw in an extra clue--maybe as the key words on a piece of paper, written as a numbered list. To make it even easier, add the comment "The answer is simple...", but the paper is torn. It could be placed with either of the Chaos Warriors, or as two torn pieces, one clue on each Chaos Warrior.
Dave Morris wrote:Not that it's going to kill anybody if they didn't crack the code--it's just there for flavor, and the Cabiri didn't design their underworld to be fair, after all!
The second part of this statement is obvious enough, but I disagree with the first part about not killing anybody. A lone Wizard is only as powerful as his arsenal of spells. As the first room has 3 choices, there is only a 1 in 3 chance that 1 to 6 monsters (
) and maybe a trap won't be encountered before the left or right choice of the code is possible. That means the Wizard is probably weakened. If he locates the secret door (easy to do, there's even an inscription nearby to mark it), then there's a 50/50 chance he's going to run into the Gargoyle with perhaps half his spells. If the Wizard attacks, he's probably a goner. I think that killed quite a few sans-artifacts, offensive Wizards who didn't crack the code and take things in the optimal order. Hell, even if he did go the right way first, it's a tough march to the artifact. I think the Wizard should definitely have some goodies before he undertakes this Quest.
:wizard:
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