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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Did you ever put on or off chain mail? It's all but easy to "slide it on", and even more difficult to "slide" it off. In reality, it's also hard to get off chainmail and practically impossible to get on or of platemail without the help of a second person.basically, slide it on and tie a few things
nah - never put it on myself. Anytime I've seen it in a book or in person or in a movie, it looks like it's kind
of like a female's nightgown - just slips over the head and then you tie a belt around it or something.
Is that not the case, I suppose?
Daedalus wrote:I think weapons should be treated differently, as equipping a weapon from a scabbard or the like is basically picking a thing up. If a weapon was already equipped, it would require a free hand to hold or must be dropped. Later, when no monsters were visible, a dropped weapon could be picked up and retained just as treasure or artifacts are. As a practical limit to counter cheeze, only one weapon (or a shield) can be picked up/equipped or put away in a turn while taking one of the 6 Actions (attacking, for example). A weapon or shield may be put away and a new weapon or shield may be equipped in the same turn if no Action is taken. -edit
daedalus wrote:To a player that says "I'm going to use a battle axe when attacking and a Broadsword and Shield when I'm defending", I'd remind him he must drop his Battle Axe before equipping his Broadsword and Shield. The Battle Axe couldn't recovered until no monsters were visible. It's valuable, so to regain it a Search For Treasure action must be taken.
Still, that is cheezy, and I see your point. Therefor, I'll edit my previous post by stating that only one thing should be allowed to be picked up/equippped in a turn. That would force the player to choose the Shield or Broadsword, creating a penalty that balanced out the weapon-switch bonus.
I agree that a player shouldn't be allowed to tote an unlimited supply of weapons. I never liked that in Warhammerquest... too many items to manage, and none too believable. Having played Mordheim, I think I'll amend your carrying limit in my game to 2 melee weapons, 1 missile weapon, and unlimited daggers. I'll also allow 1 Shield, 1 Helmet, and 1 suit of Mail armor.
torilen wrote:My thought was this:
I've made it a ruling that characters can carry 4 weapons on their person (unless they are all really big, like battle axes - in which case...only three).
It takes an action to put one away or ready it - or a full turn to switch between two different weapons.
el_flesh wrote:so how do you go to the loo then?
el_flesh wrote:so how do you go to the loo then?
el_flesh wrote:so how do you go to the loo then?
Monty Python wrote:Tim: There he is!
King Arthur: Where?
Tim: There!
King Arthur: What? Behind the rabbit?
Tim: It *is* the rabbit!
King Arthur: You silly sod!
Tim: What?
King Arthur: You got us all worked up!
Tim: Well, that's no ordinary rabbit.
King Arthur: Ohh.
Tim: That's the most foul, cruel, and bad-tempered rodent you ever set eyes on!
Sir Robin: You tit! I soiled my armor I was so scared!
Monty Python wrote:Sir Robin: Would it help to confuse it if we run away more?
King Arthur: Oh shut up and go and change your armour.
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