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Bareheaded Warrior wrote:One related subject that I have flip-flopped between two options over the years and would value your input on is the following
Option 1: Chainmail and Plate armour give you 3 DD and 4 DD respectively and cannot be combined with each other (or any other body armour, although as you mentioned it isn’t clear what other body armour there is, so that might just be cannot be combined with each other)
Option 2: Chainmail and Plate armour give you +1 DD each and can be combined with other Body armour (including, possibly exclusively, each other)
Other factors to consider:
Option 2: effectively makes Plate more expensive without actually changing the cost on the card which helps with the eternal advancement balance question
Any thoughts?
Bareheaded Warrior wrote:I do NOT have a sell-back rule for reasons that I won’t go into here but this is something that I am adamant about
Bareheaded Warrior wrote:Whilst it isn’t stated, many people agree that there is an implicit ‘basic’ armour type in the game that all the Heroes start with, call it ‘Leather Armour’ or ‘Padded Jack’ or whatever that gives then their starting 2 DD or at least 1 DD of their starting DD. I’m not convinced of the benefits of explicitly calling that out in the game (giving it an entry and value in the armoury / equipment cards and so on) but the concept does raise the question as to whether I am putting on chainmail over my padded jack in the original version or whether I am taking off my padded jack and replacing it with chainmail…
Karlssonontheroof wrote:Edited by HispaZargon: Thread merged with thread "Alternate movement penalty for Plate Mail (Chainmail too)" since both threads treat the same topic. All posts from the second thread have been moved to this thread.
Would like some opinions on my alternate way of dealing with movement penalties for armour, using Body Points as a measure of a Hero's strength.
Chain Mail - movement cannot exceed the Hero's starting body points.
Plate mail - movement cannot exceed the Hero's starting body points -1.
This means that Chain Mail reduces the average movement from 7 to approx;
6.5
6
5.5
And for plate mail instead of 3.5 to approx
6
5.5
4.7
Would this add too much complexity? / Messing around just to add a little differentiation between Heroes.
The other option would be -1 movement for chainmail and -2 moment for plate mail. But this makes them too slow I feel. I want chainmail to have a minor movement penalty.
Plate Armour caps movement to a maximum of 9 squares.
Bareheaded Warrior wrote:One related subject that I have flip-flopped between two options over the years and would value your input on is the following
Option 1: Chainmail and Plate armour give you 3 DD and 4 DD respectively and cannot be combined with each other (or any other body armour, although as you mentioned it isn’t clear what other body armour there is, so that might just be cannot be combined with each other)
Option 2: Chainmail and Plate armour give you +1 DD each and can be combined with other Body armour (including, possibly exclusively, each other)
Other factors to consider:
Option 2: effectively makes Plate more expensive without actually changing the cost on the card which helps with the eternal advancement balance question
Any thoughts?
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