Daedalus wrote:How about this? Keep the 1-movement-die restriction only when combined with an action. That way combat could be affected with a slower initiative, but just moving could be set at 2 movement dice. That would save game time and keep the tank close to the action (or far from pursuers!)
I really like that one. He gets suitably slowed down when doing stuff but can keep up when running down empty corridors.