by Bareheaded Warrior » December 20th, 2022, 1:35 pm
I'll have a look at this properly when I get some time as both Q12 & Q14 use the same map so I don't want to break something else but...
I'm thinking of moving the Star of the West from the hand of the Zombie in the room marked 'B' (prising it from its cold, dead hands if necessary) and placing it on the Tomb of the Witch Lord (revealed whilst searching that room). Then relocate the secret door in the room marked 'E' into the room with the Witch Lord's Tomb, where the current 'D' appears. Then instead of 'waking the Witch Lord' when you enter that room instead you wake him the instant that the Hero carrying the Star of the West exits the room via the secret door (D).
Obviously that secret door could only be found from inside the room, not from the corridor side, in the same way that I assume/hope that the secret door in its current location could only be found from within Room E and not from the Spiral Stairway room (it doesn't state that but I always assumed that it should have done!)
This also provides some in-game reasoning as to why the Star of the West was left with the Witch Lord, perhaps its power helped keep him entombed at least until some daft Heroes decided to remove it!
= white skull, one "hit"
= black skull, one "hit"
= shield, cancels out one "hit"
Editions: 1989 Original First Edition [FE] and Second Edition [SE], 1990 Remake [US], 2021 Remake [21]
HeroQuest Gold new edition based on Original 1989 HeroQuest, holes patched, dents hammered out, buffed to a shiny finish with ~50 common issues fixed for a smoother experience.
HQ Common Notification System to identify squares on the board