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mitchiemasha wrote:More examples of why wrote what i did in the other threadmitchiemasha wrote:hightechartist wrote:I'm not interested in house rules,
The problem there is you'll come to realise that there are huge differences between the version and even how you interpret the words with in those versions..
It's pretty much impossible to play perfect as intended, there's too many places people can choose to interpret what "intended" is. The only way is to house rule it, to have it solidified for your group. Knowing where all those interpretations can jump up makes for a better group runner, you're prepared for the silly disagreements.
Originally. Heroes cannot search in the presence of monsters, same room or corridor. There is no line of sight for this, the American version didn't need to add that to the search part, as an extra stipulation for clarification, it only further confused people.
Edit. But I'm OK playing either way.
Oftkilted wrote:I’m all for surprise attacks on heroes that are searching. As they’re using their action to search. And pinning isn’t a thing in HeroQuest.
Kurgan wrote:Oftkilted wrote:I’m all for surprise attacks on heroes that are searching. As they’re using their action to search. And pinning isn’t a thing in HeroQuest.
What do you mean by pinning?
Kurgan wrote:Until I read them recently, I didn't know the difference.
EU: "Visible" means in the same room or corridor ("passage") with you. So yes, you can throw a spell at a monster or hero who isn't line of sight to you.
NA: "Visible" means "see" which means unbroken line of sight from you to the target. Another figure, piece of furniture (other than an open door) or wall obstructs it.
Zenithfleet wrote:Kurgan wrote:Until I read them recently, I didn't know the difference.
EU: "Visible" means in the same room or corridor ("passage") with you. So yes, you can throw a spell at a monster or hero who isn't line of sight to you.
NA: "Visible" means "see" which means unbroken line of sight from you to the target. Another figure, piece of furniture (other than an open door) or wall obstructs it.
I beg to differ, sir! *dons rules lawyer specs*
As noted in my previous post, in the EU rules (2nd edition English), there are two different meanings of 'visible'.
a) For placing things on the board when a hero moves into a new area, only walls and doors prevent things from being visible.
b) For targeting other models, like casting spells or firing crossbows, walls, doors and miniatures in the way prevent things from being visible.
In both cases, however, all models in the same room are always visible, even for spells and missile weapons. Models obscure LOS only through doors and in passages.
If you want to throw a spell at an Orc in the same room, that's always fine even if the Barbarian is in the way. (And he can always shoot back at you if he happens to have a missile weapon.)
But if you want to throw that spell at an Orc down the corridor, and the Barbarian is in the way, you can't do it.
If you want to throw the spell through a door / secret door into another room, and the Barbarian is in the way, you can't do that either.
(This does bring up the interesting question of what happens in a room where the furniture is placed in an unusual way. For instance, in the White Dwarf adventure 'The Halls of Durrag-Dol' there's a cupboard jutting out into the middle of a room. By the EU rules that wouldn't block line of sight, but it would be a bit silly and would probably need a quick houserule. That almost never happens in official Quests, though.)
Searching, meanwhile, has nothing to do with visibility / LOS at all. The limitation is simply that you can't have a monster in the same room or passage as you. Or be next to you. Because that would be a bit disconcerting.
The trick with these 2nd ed EU rules is that they're in three separate places spread throughout the rulebook. It's an easy mistake to look up only one section and think you've read all the 'visibility' rules (why wouldn't they all be in the same place?)
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