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Jalapenotrellis wrote:Yes, I understand these things, but they are marked as traps and thus can be disarmed then, right?
The Admiral wrote:The second are not traps. They are marked as such but aren't. They are just dodgy locations. They haven't been set and have no particular trigger, such as a trip wire, that could be 'disarmed'. You'd have to take down the whole ceiling and re-plaster, and what Heroes have got time to arrange quotes and wait in for builders?
Maurice76 wrote: but these aren't constructed traps, but rather environmental hazards.
Maurice76 wrote:The Admiral wrote:The second are not traps. They are marked as such but aren't. They are just dodgy locations. They haven't been set and have no particular trigger, such as a trip wire, that could be 'disarmed'. You'd have to take down the whole ceiling and re-plaster, and what Heroes have got time to arrange quotes and wait in for builders?
This does raise a question though: shouldn't monsters also be influenced by those "traps", then? Normally, they'd know where the traps are and can avoid triggering them ... but these aren't constructed traps, but rather environmental hazards.
The Admiral wrote:is a plot line
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