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Jalapenotrellis wrote:I assume this allows two different spells to be used but only during the action phase of a turn, right? Or would it also include the ability to cast, move, cast? I assume the former, right? The latter seems way, way too powerful.
Daedalus wrote:The turn rule prohibits splitting movement, but not actions; only one action is discussed (ATTACK in our case.)Instruction Boolet wrote:On A Hero's Turn
As a Hero, you may move and then perform an action, OR you may perform an action and then move. You may not, however, move part way, perform an action, and then finish your movement. You may perform any one of the following actions:
▪︎ ATTACK
▪︎CAST A SPELL (Wizard and Elf only)
▪︎ . . .
The case where two actions is discussed on a card also doesn't prohibit splitting the actions/cast spells:Wand of Magic card wrote:This magical wand allows the Elf or Wizard to cast two separate and different spells on his turn instead of one single spell.
After some consideration, I'd say yes, a Hero may cast a spell, move, and then cast a spell again in the same turn. I'm following the principle that specific rules on cards trump general rules in the Instruction Booklet. As such, I think the organization reads: two cast spells are two actions (turn rule adapts to card), NOT the action is two cast spells (card adapts to turn rule.) As such, if cast a spell AND cast a spell again of a card is imposed on the turn rule, the clauses are rearranged, and redundancy is eliminated, you get:As a Hero, you may perform an action cast a spell and then move OR you may move and then perform an action cast a spell again.
Cast a spell/cast a spell/move OR move/cast a spell/cast a spell options still apply since two cast spells are two actions from the card is still satisfied; the card and Instruction Booklet rules are open enough to cover both interpretations in my opinion.
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