pemcode wrote:[This topic was moved from Board index ‹ HeroQuest Rooms ‹ General HeroQuest Discussion on 7/15/18. -edit]
Pass through Rock lets you move through walls. Veil of Mist lets you move through monsters. Heroes can normally move through other Heroes.
But what about Furniture? The idea that Furniture is the only thing that a Hero can never move through seems awkward.
So I interpret Pass through Rock as letting you move through Walls and Furniture. If you end your turn on Furniture, then you die (in that respect it's like a Wall).
If you want maximum movement powers, you can cast Veil of Mist + Pass Through Rock + Swift Wind on a Hero.
Am I wrong to interpret Pass through Rock as letting you move through Furniture? Is it explicitly stated in the rules (NA or EU or other)?
Another way to pass through low furniture is to treat it as trapped, which the rules allow. I'd say A Hero can attempt jump low furniture to pass, but failure causes the Hero to suffer one BP of damage and the Hero's turn ends before it. That's a BAD THING when passing through rock.
Since a fireplace is mostly made of stone, I'd rule it's okay to pass through it. Maybe a tomb could also get a free pass. Bookcases and the Cupboard are too large for jumping, so they should effectively block directly moving through them.