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GimmeYerGold wrote:The NA version clears it up by stipulating that once the falling block trap is triggered, the figure suffers 3 combat dice worth of damage (which they cannot block) and must move forward or backwards of the now blocked square.
Redav wrote:I thought you were supposed to indicate that this tile is dodgy and then someone could walk up to it and then remove it?
Redav wrote:I thought you were supposed to indicate that this tile is dodgy and then someone could walk up to it and then remove it?
Redav wrote:knightkrawler wrote:I didn't. I know exactly what you mean and you're right. It's another big honking glitch in EU 2nd edition.
Same here and I agree that it's poorly written and misleading but everyone agrees that HQ was never play-tested or proofread particularly well. I'm just saying that there's no falling block tile that can be placed therefore the only thing that can be placed are rocks and not a trap. If there was a trap tile that could be placed then yes, it could be removed by the dwarf or tool kit.
Daedalus wrote: I agree MB missed the opportunity to print a falling rock symbol (like those found in the maps) on the back of a few of the blocked square markers.
mitchiemasha wrote:mitchiemasha wrote:So... falling block traps UK edition. By the rules the dwarf and tool kit can remove these.
Page 12 5th linePit traps and falling block traps are placed on the board when found
Dwarf...you may remove any visible traps in the same room or corridor
As the quote still refers to the falling block trap as a trap even though it no longer is, technically the dwarf can remove this. The mechanic should state somewhere that the falling block is now no longer a trap, unless they want it to remain so.
The rest of the paragraph on page 12 goes on to say about the tool kit and the dwarf. How they can remove a trap from the board. As the opening line says "falling block traps are placed on the board", they can be removed. I guess thematically, if the tool kit holder was to attempt to remove the falling block trap, after it had fell, rolling a skull signifies more rocks falling on them.
Thanks to the Quest for the Spirit Blade, where falling block traps aren't falling block traps, we've never revealed falling block traps when searching, just simply pointing out the dangerous square, which we have to remember.
Also Barak Tor, which waits for the last Hero to pass. If the dwarf can remove this as the rules suggest, it break this quest feature. THOUGHTS???Redav wrote:Once a falling block trap has been activated, the rock tile is placed but the trap no longer exists so I'd say the dwarf can't remove that
That's how sense would rule it and how we always played... But it's not wrote that way any where in the UK rule book. It clearly refers to falling block TRAPS being placed on the board and the next line states how the tool kit/Dwarf can remove any visible traps. If it had said falling block traps tiles yes but it still refers to it as a trap and it's on the board, visible.
So if the rule book was simple maths/algebra, they can be removed.
My main problem is how it's the very next line and nothing is said anywhere to differentiate.
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