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Sjeng wrote:That's exactly the idea
I'm thinking about mixing in a few positive effects as well, such as finding gold, or a map for a room. And some not-so-harmful events, such as no movement roll for a hero (trips and falls), just to keep it balanced.
chaoticprime wrote:That's why you let them retrace to the stairs, or take 7 squares of movement when there're no monsters ON the board.
bastianbux wrote:chaoticprime wrote:That's why you let them retrace to the stairs, or take 7 squares of movement when there're no monsters ON the board.
Is that a houserule? Or is it in the HQ rules? I wasn't familiar with that.
Soundheart wrote:Hi! After the last game, I thought...Why I pass the turn,when I play as Zargon?
There was no monsters on the board, all doors was closed, heroes walked through the corridors and they every time rolled dice! But, in fine, I told them: "Ok, heroes, you can not roll dice, just align near the door as you wish open and tell me who open the door". Because why they must roll dice if they whatever wil come to the door, align near it and open it.
Can Heroes pass turn when there is no monsters on the board for good align near the door and then open it? And what mast to do Zargon in this time?
P.S. Sorry for my English
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