Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
It's kinda like the revolving room rotates on and on, and the player who's turn it is decides if he/she wants to jump out of the revolving room during the brief period the door opens, or stay inside.
el_flesh wrote:I think if I were GM I'd allow the monsters to use the room the same as the heros do
Goblin-King wrote:I'm not sitting with my quest book, but I'm fairly sure that you are doing things the wrong way around!
If I understand you correctly: you roll a die - see which door is open - move the hero through.
This is the revolving room. Monsters may not enter the revolving room. When the players attempt to leave by any exit they must roll one die to see by which door they leave.
Goblin-King wrote:gaaa! You forced me to find my quest book!This is the revolving room. Monsters may not enter the revolving room. When the players attempt to leave by any exit they must roll one die to see by which door they leave.
Entering the room is very simple. Just enter a door and you are there. Monsters can't enter by any means. We agree so far?
Goblin-King wrote:Once a player is in the room he can do everything he usually does. And he can leave by any of the doors.
...leave by ANY exit
When the players attempt to leave
Users browsing this forum: No registered users and 2 guests