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Good points, but I think Bruenor has intended it to handle a TPK, making it less frustrating for the players and avoiding the loss of the remaining campaign, which he probably had put some work in. Giving every hero the chance to "come back" would take the tension out of the game, make it unbalanced and also slow it down. So for me it would beDaedalus wrote: I think it would also work for a single Hero death, as it would give the player something to do for the rest of a session. Simply place the Hero in a blocked-off quadrant of the board and play a seperate Quest for him on his turns. If he can fight through back to the light at half Body Points, then he could survive for the next Quest.
Sjeng wrote:Daedalus wrote:If a lone monster moves before it kills a Hero, it must spend its next turn leaving the room or passage before it can move back into it to claim the possessions.
I don't think that's what they meant to be honest. If a monster kills a hero, he's mostly already next to him/her. Then on the next turn, it can loot the corpse if it wasn't looted by another hero (which can only be done by searching for treasure, and that can only be done by killing the monster near the corpse). So you better kill that monster, or he takes the loot.
Daedalus wrote:The Trial comes too early. I once came up with a system to value the first 14 Quests. Correctly placed, The Trial should have occured as Quest 7!
mikemacdee wrote:
I was always iffy about hero death, TPK or not. The rules state that you can save yourself when your body points reach zero, but another hero can't
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