by SirRick » Friday January 17th, 2025 7:35pm
Finally got my copy of FL today. It was delivered on time, but put in the wrong place sitting at the store, so it wasn’t found initially when I went to get it. My general observations:
I like the new artwork, but up close the Barbarian’s face looks old and leathery with white eyes, like a ninja turtle. The genral layout and image are great though.
I like the new Zargon screen (the artwork), but prefer the layout of the original (with the monster stats in the center).
The slightly modified character sheets were basically glued to the box, and I tore the paper folded over the edge and inside of the box rim trying to carefully remove it. I was able to salvage most of the paper and put shipping tape on it to fix it. Some people might have been annoyed at this, but I don’t need things to be perfectly preserved. As an example, the only cards I ever sleeve for this is the treasure cards, because they see so much shuffling.
I glanced through the rulebook and the beginning part of the quest book. I like how they included a lot of the “other” rules that appeared over time, such as Large Monsters, Unthreatened Movement, etc.
I like the board and texture of its surface. I like the more vibrant color scheme, so its nice to have a different aesthetic. I could see using this board sometime if the quest takes place in a castle above ground with windows that give it a brighter feel.
I am thrilled by the new dice. I would have been sorely disappointed if the dice were the exact same as the normal GS. I like the bone-color of the combat dice, and I like having a third set of movement dice.
The Dragon miniature looks much better in person. Looking at photos, it looks a chubby Godzilla-like dragon. It looks much better seeing it up close. The hero miniatures are ok. I like the new Elf and Wizard, but prefer the original Barbarian and Dwarf, but its nice to have more to choose from.
Looking through the cards, aside from some updated errata and such, I noticed a couple things:
The Spirit Blade description says you roll 4 combat dice if the target is undead. This slight change means it works against ANY undead, such as Spectres and those plant monsters from JoD (Blightwraith? I don’t remember). Oddly the Holy Water card still says Skeleton, Zombie, or Mummy.
The Dread spell Lightning Bolt claims to only do damage to heroes in its path. The original card said Heroes and Monsters. Is this intentional, or an oversight? Not sure.
The extra little boxes for the components are just thin cardboard. The prototype renderings/photos/whatever made them seem to be made out of sturdier material. Not a big deal, it serves its purpose. The larger insert would still make a nice little dice rolling box to pass around the table, to avoid knocking stuff over.
Overall I like FL. I like it for the alternate components, new minis, new quest book, extra set of cards. The cardboard minis could be used as extra monsters and doors for those times you run out. I am somewhat tempted to throw the cardboard Abominations in my main game because they are much easier to handle. The whole thing makes for a nice travel size version of the game, so you don’t have to lug a huge box around in case you have to play somewhere else.
*edit: I was hoping the Fortune’s Longsword would be modified slightly to be a little better. Also I am not sure if all the doors and minis assembled would fit in the box, of if you would have to remove the stands each time.