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JUNGLES OF DELTHRAK discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: JUNGLES OF DELTHRAK discussion

Postby HispaZargon » Monday January 29th, 2024 7:56pm

Vorimir wrote:Dwarves in the jungle? Seems weird but also interesting... But one at a time! Now is ogre time!

Yeah, looks weird... or not if you assume they had to escape there coming form Kellar's Keep siege. In that case looks cool to me.


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Re: JUNGLES OF DELTHRAK discussion

Postby SirRick » Monday January 29th, 2024 8:48pm

16 quests? Sounds epic!

The translucent figures makes me sad, unless there is a story reason for it. The rest sounds promising if this is real. Hopefully there are more good artifacts or new equipment options like mythril armor pieces for normal heroes or stuff the lightly-armored people can use, like a parrying dagger, or magic pirate hats or headdresses that give situational bonuses or powers instead of giving defend dice.

Dwarves in the jungle sounds weird. Sounds like descendants from Kellar’s Keep. It reminds me of a song:

Dwarf: “Save my home in the jungle.”
Barbarian: “Save my home in the polar.”
Elf: “Protect my home.”
All Heroes “Please, someone fight for us!”


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Re: JUNGLES OF DELTHRAK discussion

Postby Kurgan » Monday January 29th, 2024 9:39pm

Yep, thanks Virg, fake image...

https://stock.adobe.com/images/generative-ai-illustration-of-ancient-temple-ruins-in-a-jungle/553328679

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Last edited by Kurgan on Monday January 29th, 2024 9:46pm, edited 1 time in total.


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Re: JUNGLES OF DELTHRAK discussion

Postby Kurgan » Monday January 29th, 2024 9:40pm

Still... I wonder if Dragons live in these jungles? Female heroes? Maybe other former mythic pieces?


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Re: JUNGLES OF DELTHRAK discussion

Postby Kurgan » Monday January 29th, 2024 9:42pm

HispaZargon wrote:Posibly you are right, it should have been "World's End Mountains" to avoid that, but meh it is an automatic translation from French to English, I guess they will beware in the quest book and box to write it correctly in English to bypass any copyright inflingement like they did in previous releases.

Other option could be such requirement had been relaxed now by Hasbro/GW, who knows.


The "Edge" of something could also be the "End" of something I suppose. If the translation isn't accurate, that's not the fault of the original page. But I do fault them for using a fake cover!


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Re: JUNGLES OF DELTHRAK discussion

Postby Kurgan » Monday January 29th, 2024 9:56pm

HispaZargon wrote:JUNGLES OF DELTHRAK EXPANSION

In the dense jungle, an ancient civilization finds new roots... Quest pack for your HeroQuest adventure!

Publisher: Hasbro
Author: Stephen Baker
Illustrator: Max Dunbar
Price: 59.90 €


(Comparing with DuckDuckGo's translation)

HispaZargon wrote:EAN: coming soon
Reference: coming soon

ABOUT...

In the dense jungle surrounding the World's Edge Mountains, an ancient civilization finds new roots... Our heroes venture into the perilous jungle lands to seek help from the dwarven people. Find the ancient warriors of Kellar Dungeon who have found refuge in the jungle and discover their secret... 16 new quests with an innovative plot mechanism where you can choose your path.

Content :

Book (16 quests)
39 cards
2 double-sided game sheets
23 Premium figures (translucent)
Translucent dice set
2 new heroes with 3 “forces” cards


compare:
In the dense jungle that surrounds the World's Edge Mountains, an ancient civilization finds new roots... Our heroes venture into the perilous lands of the jungle to enlist the help of the dwarven people. Find the ancient warriors of Kellar Keep who have found refuge in the jungle and discover their secret... 16 all-new quests with an innovative plot mechanic where you can choose your path.

Content:

Book (16 quests)
39 cards
2 double-sided game sheets
23 Premium Figures (Translucent)
Translucent Dice Set
2 new heroes with 3 "strength" cards


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Re: JUNGLES OF DELTHRAK discussion

Postby Markus Darwath » Tuesday January 30th, 2024 1:54am

Dwarves in the jungle sounds a bit off brand, which in itself could be considered innovative. The description sounds like this actually could be what AH has produced from the "lost" Dwarf Quest Pack. If so, hurray! And it also has at least the location tie-in with ATOH. If I'm interpreting this correctly, then it makes me speculate that Wizards of Zargon may also be followed by a related new content expansion based on the "lost" Wizard Quest Pack.
I do wish they would stop making translucent minis for creatures that aren't either incorporeal or some degree of invisible. I haven't done a full dive into my PoT or SQT sets yet. My understanding is that at least some of the monsters in one or both expansions are meant to be ghostly or whatever. Any that are definitively not in that category are probably going to get (at the least) monochrome painted in the appropriate color for their type.
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Re: JUNGLES OF DELTHRAK discussion

Postby LucaRocks » Tuesday January 30th, 2024 7:54am

I too think this will incorporate the unreleased dwarf quest into it (if the description is legit, of course).
AH has shown that they are more than willing to incorporate their own ideas in previously released material. The Rogue Heir and ROTDM, which were completely new, were also tied to previously released material.

It would be ashame if true because I would love for what was in the dwarf pack to be expanded on... Mine tunnels, Golems, giant worms, spiders etc... I guess they could still have that stuff but with an additional jungle flavor. But I would rather Jungle be completely new and with some new monster types. Time will tell, I guess.
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Re: JUNGLES OF DELTHRAK discussion

Postby Markus Darwath » Tuesday January 30th, 2024 11:27am

LucaRocks wrote:. Mine tunnels, Golems, giant worms, spiders etc...



Absolutely no reason why all that couldn't, or wouldn't, appear in (or under) a jungle.
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Re: JUNGLES OF DELTHRAK discussion

Postby LucaRocks » Tuesday January 30th, 2024 12:22pm

True but from what little we know 'Jungles' will involve water and abominations, possibly snake men. I would much rather have an abomination centric expansion to kind of introduce them to the game. Old HQ monsters had extensive histories in GW lore so information about Fimirs (for example) was already available. Same can't be be said for the original AH creations the Abominations.

In line with that I think a seperate dwarf quest pack using all of the elements in the draft notes would be cooler. And would give us an extra expansion to boot.
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