When the heroes got to the Fire Mage and 4 Skeletons the Monk ran in, used Eye of the Storm to attack 2 Skeletons, only killing 1. The Wizard and Rogue rolled short and couldn't get into the room. The Bard ran in and attacked the Fire Mage but flopped on the attack.
On the Fire Mage's turn he casts Fear on the Monk. No

There's been debates here on the workings of Courage and Fear overlapping each other, this is a little different.
I reasoned that it says attacks are reduced to 1 dice, so I'll just negate the extra attack dice.
The spkeletons attacked and only the Bard takes 1 damage.
The Monk attacks with 1 and rolls a

Fire Mage retaliated, casting Tempest on the Bard, while the 2 remaining skeletons fail to land a hit.
The Monk, still unable to break Fear used Strength of Mountain on top of Fear, giving him 3 attack dice, successfully killing a Skeleton. If Courage were cast on top of Fear I'd up it to 3 attack dice, so I did the same with this. Wizard failed to stab a Skelton, but the Rogue was successful and all Skeletons killed.
The Fire Mage, instead of Escaping, having suffered no damage decides to use Fire Storm, all heroes took 2 damage after rolling except for the Monk, who activated Twisting Torrent. This is his 3rd Elemental Style exhausted... Bringing us to the 2nd conundrum, the Fire Mage is immune to Fire Spells, but what about the Monks' Fire Technique? It's not a spell, but the game developers weren't thinking that far ahead with newer characters. I chose not to let Burning Spirit do any damage...
Just want to know how you guys would handle these questions:
1.) To what extent would Fear have over the unarmed Monk?
2.) If the Rogue were under the Fear spell would be/she still gets the bonus for Opportunistic Striker?
3.) Should the Monks' Fire technique work against the Fire Mage?