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SirRick wrote:I finished Quests 12 and 13, and there were some things that I found odd. In quest 12 the placement of the falling rock traps could make finishing the quest impossible. With a Dwarf, its unlikely but it could still happen. The addition of Gawr seemed incomplete. There were a lot of Dread Warriors, so his help was useful, but when the quest is over you never know what happens to him. It appears he can search for treasure in the app, but I didn’t attempt it. I did have him search for traps and secret doors though.
In the final quest, the Zargon’s Flame mechanic was interesting. The final boss also had a weird mechanic that could technically cause him to kill himself instantly without any fight. He also is under the Zargon’s Flame rule, meaning it only takes 1 BP of damage to kill him.
I really liked the ending of this quest pack. I would like to learn more about the Council mentioned at the end. This nice ending was abrupt however, and makes me wonder if Stephen Baker will have a sequel eventually. Mentor’s words at the end also seem fitting if you play this pack before the hero themed quest packs, despite this supposed to be happening later in the official quest order.
similar to HeroQuest but more advanced
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