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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Kurgan wrote:Yeah, you can kind of sort of do that already with certain Wizards of Morcar spells and Evil Wizard Cards. A monster gets two attacks per turn, or an extra attack/defend die, etc. Orc Berserkers, Chaos Champions, etc. The boss empowers one of his guys, or that guy acquires a new weapon or potion and suddenly he's really out for blood.
I love how the Combat Cards do that with Goblins... haha, look at that cute little punk thinking he's going to make any difference (oops, he's got a crossbow! oops, he stole my weapon! oops, I'm surrounded and captured! etc). Keep the heroes guessing.
Kurgan wrote:The following are considered "tiles" as well, although they are Character Cards. As you can see, they aren't a perfect match for the classic character cards, having slight borders, and being about a half an inch smaller than the originals. Still, I did them with a glossy finish and I like how they look and feel. I did these four as a test (they come in packs of four). I may end up doing the rest at this point to match.
A slight error.. technically it should say "Spell" on the back of these since they are part of the "magic" campaign instead of the "De-magicified" one (where "Skills" are a generic replacement for "spells" of any kind).
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