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Ampersands stuff

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Re: Ampersands stuff

Postby Goblin-King » September 27th, 2015, 7:24 am

Looks great.

Are you doing duplicates of all these with closed doors as well?


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Re: Ampersands stuff

Postby ampersand » September 27th, 2015, 8:52 am

Goblin-King wrote:Looks great.

Are you doing duplicates of all these with closed doors as well?


thanks. ive not made dupes..they are all unique. :)


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Re: Ampersands stuff

Postby Schmidt » September 27th, 2015, 1:46 pm

Dem luugs guut! |_P

I know what GK means, but can't find the words to explain it.


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Re: Ampersands stuff

Postby Redav » September 27th, 2015, 9:12 pm

ampersand wrote:anyways hope you like. |_P

No need to hope, they look fantastic! I hope there's more to see! Love the lighting with the torch

ampersand wrote:thanks. ive not made dupes..they are all unique. :)

He's asking if there's a closed version of the open version painted the same. But if you've said there's no dupes then the answer's probably no.
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Re: Ampersands stuff

Postby Goblin-King » September 28th, 2015, 10:49 am

Yeah... maybe I didn't word that so well... But yes: What redav said... :D


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Re: Ampersands stuff

Postby ampersand » September 28th, 2015, 12:42 pm

Goblin-King wrote:Yeah... maybe I didn't word that so well... But yes: What redav said... :D


i got it.. no worry. probably my answer that didnt come across too well.
but no there are no open and closed versions of the exact same builds. as i say i went into it with the intention they would all be unique. so nope nothing the same at all.
its not really needed i dont think. doors are repesentative of. so its purely only cosmetic..but fact all the doors have at least some sort of theme im sure certain doors will get selected for certain scenarios


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Re: Ampersands stuff

Postby Schmidt » September 29th, 2015, 12:35 am

So a player walks up to a closed door with lots of skulls on it, asks to get the door open and it is replaced with an open door with vines on it ?!?


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Re: Ampersands stuff

Postby IvenBach » September 29th, 2015, 1:11 am

Schmidt wrote:So a player walks up to a closed door with lots of skulls on it, asks to get the door open and it is replaced with an open door with vines on it ?!?

Alright! I'm grabbing some popcorn to watch how this drama unfolds!


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Re: Ampersands stuff

Postby Redav » September 29th, 2015, 2:41 am

Schmidt wrote:So a player...

I don't think a player would care. Mine certainly wouldn't. The only issue I would foresee is where the appearance of the piece relates to something in the game be it a clue or item and interaction.
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Re: Ampersands stuff

Postby ampersand » September 29th, 2015, 12:40 pm

Redav wrote:
Schmidt wrote:So a player...

I don't think a player would care. Mine certainly wouldn't. The only issue I would foresee is where the appearance of the piece relates to something in the game be it a clue or item and interaction.


exactly that. but by all means take what ive presented and go one better for your own players. :)
it makes very little difference from a players perspective. its purely cosmetic. but for example unveiling a lair upon opening a door could be represented as such. it would be stupid to show what is behind the door before the door is opened. that would be a tactical flaw.


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