by WittyDroog » January 31st, 2012, 10:41 am
I know this is months old, and I'm sorry for dragging this thread up, but I figure to inform you that if you really want Skeletal Archers you could play Tomb Kings, which are basically Egyptian undead.
The decision to only let Tomb King skeletons be archers has to do with the play style of Vampire Counts, particularly that they rely heavily on what are called "tarpits" whereas the Tomb Kings rely more on ranged weapons and fast flanking units like chariots. As a Vampire Count, you have a great ability to slam a mob of zombies into your enemy's proudest unit (Say, some expensive as hell Chaos Knights). Now obviously your zombies will get mowed down, but they're fearless and won't break (just get killed faster), and if you keep a Necromancer around you can keep raising new zombies. Effectively you can "trap" the unit in a never-ending mob of zombies while your dastardly powerful Vampire makes a mess of his army.
In regards to Necrons (Space Undead), they just got a new codec that finally gives players a reason to try other units. Before this new codex the only logical army was "Lord'n'Orb" and as many Warriors as your point budget allowed. Any expenditure on anything else like Monoliths or Destroyers was simply an inefficient use of points compared to just Warriors. It was a pretty bland army to play and play against, to say the least. Nowadays their codex is really swell from what I've read. The fluff is MUCH better (No more of this 'The C'Tan did it' plot device' Deus-Ex-Machina crap), the units have more flavor to them while being mechanically useful in game, new minis look great, and to top it all off it's designed with forthcoming 6th Edition rules in mind.