Mighty Warriors wrote:Models can move in any direction including diagonally. They may not move through any square occupied by another model of either side, or through squares that are blocked.
It then provides a couple of diagrams that indicate that a model cannot move diagonally if BOTH orthogonal squares are blocked.
Whether it is really worth the complication of explanation and two diagrams is an open question, but this rule might benefit HeroQuest.
And for those purchasing Mighty Warriors for the sole purpose of using the floor tiles in games of HQ (that was me 30 years ago, but having written many quests I have never yet actually used these floor tiles, so I finally sold them recently, is that a small twinge of regret I feel now...it is, but I'm quietly confident that in another 30 years time they would still have been gathering dust, so I have set them free for someone else to actually use), there are some tile specific rules around movement on the board sections that are also worth considering...
It costs 2 points of movement to go up or down stairs
Roll a 5 or 6 to climb the spiked fence (not sure of my own notes here) although this one probably needs a little more imagination, maybe for HQ a combat die roll with = success, indicating failure, indicating failure and a loss of 1BP or something similar.