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AltarQuest Conversions to HeroQuest

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AltarQuest Conversions to HeroQuest

Postby JCool » November 24th, 2021, 9:09 am

Consolidating what I started in another post. This thread will be a repository for all Hero and Monster conversions from AltarQuest to HeroQuest. I've used the Skillcard mechanic to help bolster the heroes and make them unique, trying to preserve the spirit of them from AltarQuest but making adjustments to fit into HeroQuest.

Below are the Heroes in no particular order (apologies for the formatting). I'll work on the Monsters next and update this post as I have some ready. Note: It's recommended that some heroes be saved for after the main questbook has been completed.

HEROES:

Van Geyzer - dual-wielding horsehead Bounty Hunter
Hero Stats:
Attack Dice: 2
Defend Dice: 2
Mind Points: 2
Body Points: 8
Starting Weapons: 2 Short Swords (Duskfall, Dawn’s Edge)
Special Skillcards:
Spin Attack - Once per quest you may use both weapons in a spin attack to hit all targets adjacent to you (including diagonal). All targets (including heroes) take 1 body point of damage.
Elder Grit - Once per quest you may trade mind points for body points. If you reduce your Mind Points to 0 then you have 1 turn before you go insane and are at Zargon’s mercy.
Hunt the Prey (Passive, ongoing) - You are able to dual wield your short-swords to perform a double attack on one target or two attacks on two separate targets. You may not take another action that turn, and cannot move/attack on the following turn (though you may still perform all searches on the following turn).

Sedrin Highmoor
- Paladin
Hero Stats:
Attack Dice: 1
Defend Dice: 2
Mind Points: 5
Body Points: 6
Starting Weapons: Mace
Special Skillcards:
Guiding Light (Passive, ongoing): When you attack with your mace you may attack diagnoally
Aluna’s Gift: Once per quest, when you attack with your mace and hit an enemy you may make an additional attack against another adjacent target
Faith Rewarded: Once per quest you may heal all heroes for 1 Body Point of damage that are in the same room as you

Leyson Pines - Elf Ranger
Hero Stats:
Attack Dice: 2
Defend Dice: 2
Mind Points: 4
Body Points: 5
Starting Weapons: Ranger bow (cannot attack adjacent targets, limited to 6 spaces in distance)
Special Skillcards:
Hunter’s Reach: Once per quest you may attack a target regardless of distance from your hero
On the Scent: Once per quest you may reveal a room without entering it

Myreen Duvall - Vampiric Loyalist
Hero Stats:
Attack Dice: 1
Defend Dice: 2
Mind Points: 2
Body Points: 7
Starting Weapons: Vampiric Blade (bonus +1 dice to attack rolls if Myreen has tasted blood in the current or previous turn)
(You “taste blood” anytime you wound an enemy in a turn)

Special Skillcards:
The Old Ways: Once per quest you may roll 2 attack dice against a target undefended; for each successful hit, heal 1 Body Point
Sworn to Protect: Once per quest you may choose to become the new target of an enemy attack if you are within range/adjacent
Battlelust: Once per quest you may move and attack as a single action.

Karon Harrick - Hunter
Hero Stats:
Attack Dice: 1
Defend Dice: 3
Mind Points: 7
Body Points: 4
Starting Weapons: Slingshot (ranged attack from up to 3 spaces away)

Special Skillcards:
Lying in Wait: Once per quest if you are the only hero that can see an enemy target you may roll 2 combat dice undefended against the enemy
Expert Tracker: Once per quest when a wandering monster card is revealed in the same room as your hero, you may make an attack on the wandering monster before they get a chance to attack.
Hunter’s Instincts (Passive, ongoing): For each wandering monster defeated y ou may regain 1 Body Point of damage

Gwyndel - Elf Druid // Locksley (ally*)
Hero Stats:
Attack Dice: 2
Defend Dice: 2
Mind Points: 5
Body Points: 5
Starting Weapons: Staff
Ally Stats:
Attack Dice: 1
Defend Dice: 1
Mind Points: 2
Body Points: 5
Starting Weapons: None

Special Skillcards:
Primal Coordination: Once per quest if you and your alley are adjacent you may combine your attack roll against a single target
At My Command: Once per quest, if your attack target is adjacent to Locksley, reduce that target’s defense by 1
Loyal Guardian (Passive, ongoing): As long as your companion (Locksley) is in the same room as you, you may choose to have Locksley take any damage assigned by enemies.
*Special Rule: Allies -- Allies are treated like heroes, though they split their actions with the hero for a total of 2 (hero may choose each turn how to allocate the 2 actions between the 2 characters)



Gronan Bosk - Dwarven Defender
Hero Stats:
Attack Dice: 2
Defend Dice: 2
Mind Points: 3
Body Points: 6
Starting Weapons: Simple Axe, Shield

Special Skillcards:
Reckless Assault: Once per quest you may suffer 1 Body Point of damage before making an attack to add an extra attack die to your roll
Stalwart Defense: Once per quest, when an adjacent hero would take damage, you may suffer that damage instead
Pass the Grog (Passive, ongoing): When you are adjacent to another hero you may heal for 1 Body Point of damage each time they use a Potion of Healing


Gavin Ulrich - Champion Fighter (*Hero cannot be unlocked until heroes have completed the base game quests)
Hero Stats:
Attack Dice: 3
Defend Dice: 1
Mind Points: 2
Body Points: 7
Starting Weapons: Longsword (may attack diagonally)

Special Skillcards:
Leading the Charge: Once per quest you may move and attack as a single action
Sacred Ground: Once per quest you and each hero in the same room as you may regain 1 Mind Point or 1 Body Point
Light of the Illuminory (Passive, ongoing): When you are in line of sight of other heroes, you gain 1 additional defense die

Blake Gallows - Mercenary (can be hired for 100g per quest, available per GM’s determination)
Hero Stats:
Attack Dice: 2
Defend Dice: 1
Mind Points: 3
Body Points: 6
Starting Weapons: Shortsword, Dagger

Special Skillcards:
Charge by the Hour (Passive, ongoing): Any hero may pay 25 gold to add 1 attack die to Blake’s attack roll
Loyalty Fees (Passive, ongoing): If at any point during the quest the heroes no longer have any gold, then Blake will leave their party
Greed Pays: Once per quest you may draw 3 treasure cards instead of 1 and then decide which 2 of them to keep


Aeveth Namoura
- Elvish Scholar
Hero Stats:
Attack Dice: 1
Defend Dice: 2
Mind Points: 7
Body Points: 3
Starting Weapons: Trident ( 1 attack die, may not attack diagonally)

Special Skillcards:
Swift Strike: Once per quest if no other heroes are in line of sight, you may attack twice and move twice in a single turn.
Mind Over Body (Passive, ongoing): You may trade Mind Points for Body Points and vice versa as an action on your turn.
Tales of Heroism: Once per quest, if your entire party is in the same room, you may all roll 1 extra defense die for the remainder of the heroes’ turn.

Willow Banks - Minstrel
Hero Stats:
Attack Dice: 1
Defend Dice: 2
Mind Points: 8
Body Points: 3
Starting Weapons: Slingshot (ranged up to 3 spaces away)

Special Skillcards:
Inspiring Chorus: Once per quest you may have any hero within line of sight add 2 dice to any roll
Battle Hymn (Passive, ongoing): At any point during the quest you may reduce your Mind Points by 1 to gain an extra attack or defense die that turn.
Verse of Diversion: Once per quest when an enemy is about to attack that is in your line of sight, you may reduce that enemy’s combat roll to a single die



Rowen Lofflin - Thief
Hero Stats:
Attack Dice: 1
Defend Dice: 2
Mind Points: 5
Body Points: 5
Starting Weapons: Daggers (x2)

Special Skillcards:
Stray Knives: Once per quest when you make a ranged attack with a dagger, roll 1 extra combat die for each black shield you roll
Professional Rummager (Passive, ongoing): When you would draw a treasure card, draw two instead and decide which one to keep



Quella - Dragonclaw Mystic (only available after main questbook has been completed)
Hero Stats:
Attack Dice: 1
Defend Dice: 2
Mind Points: 4
Body Points: 6
Starting Weapons: Talons

Special Skillcards:
Harpy Talons (Passive, ongoing): When you make a successful attack, you gain an extra attack die on your next attack (effect may stack up to 3 times)
Stoneskin: Once per quest you may choose to have any hero gain 2 defense dice against enemy attacks. Effect lasts until the hero next takes damage.
Orb of Seeking: Once per quest you may discard a newly draw treasure card.
JCool

Fimir
Fimir
 
Posts: 64
Images: 9
Joined: October 1st, 2015, 2:40 pm
Location: Raleigh, NC USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar

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Re: AltarQuest Conversions to HeroQuest

Postby JCool » November 26th, 2021, 4:22 pm

MONSTERS

Meet the Bray... they like fire!

Bray Servant
Stats:
Move: 8
Attack Dice: 2
Defend Dice: 1
Mind Points: 1
Body Points: 2
Special Abilities:
Flamespit (Passive, ongoing): When attacking, if the attack is successful, burn a piece of furniture to ash. Place a fire icon where the furniture had been. Any hero ending their turn adjacent to the fire takes 1 BP of damage.

Bray Moltenite

Stats:
Move: 6
Attack Dice: 2
Defend Dice: 2
Mind Points: 2
Body Points: 3
Special Abilities:
Firequake (Passive, ongoing): When attacking, if the attack is successful, smash your axe to the ground causing 1 damage to each adjacent target (hero and enemy)

Bray Flameshaper
Stats:
Move: 5
Attack Dice: 3
Defend Dice: 0
Mind Points: 2
Body Points: 1
Special Abilities:
FlameShape: (Passive, ongoing): When attacking, if the attack is successful, deal 1 damage to all heroes that are also in the room.
JCool

Fimir
Fimir
 
Posts: 64
Images: 9
Joined: October 1st, 2015, 2:40 pm
Location: Raleigh, NC USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar


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