Once was Mortimer wrote:Also debating whether I ditch the random movement and just have everyone have a fixed movement.
There've been a few nice discussions about this. Personally, I think it takes away from the game. It might be "logical" and quicken things up, but the fun and suspense when heroes need to keep up goes away.
Think about the Mummy moving 4. It will never catch up with a hero because it's impossible. But those 4 squares are meant to just make it less likely, not impossible. The goblin as the other side of the extreme should more likely catch up. Only with a little luck can a hero escape from a goblin.
The bigger point is the first extreme. Your fixed movement for heroes would probably be 8 or 9? That makes most monsters useless in pursuit. Giving the monsters more movement points would make the whole relation between speeds a moot point.
There's also been suggestions for compromises. Barbarian and Wizard move 1d6+4, Dwarf 1d6+3, Elf 1d6+5, following the dominant fantasy tropes. I playtested that rather extensively, giving all undead monsters different rolls too (I think Mummy 1d6+2, Skeleton 1d8, Zombie 1d6 or something like that), but that was counterproductive when it came to the sheer fun factor.
It might just be 2d6, but they carry more weight for the mechanics and the fun, and how a hero plays and strategizes, than you tend to think. The repercussions of changing it are amazingly crucial, especially with mor experienced players.