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Big Bene wrote:I like the overall style and atmophere of the game, and I see (and appreciate) their intention to stay true to the books (as opposed to the films and comics). But then again, the level of "authenticy" is what breaks it for me, because it makes me unconsciousely compare it with the pictures I had in my head when reading the books, beeing much more critical than I would be if the approach were less exacting. Of course, one can't blame the artists, it's just me, but for me, it doesn't work.
The picts should be rather wirily build, end certainly not more massive than Conan himself.
Belit is, even though little fabric is involved, dressed up to the nines like an Indian princess, with an almost baroque hairdo, whereas she should awe everyone by her raw beauty without any adornement. How does she fight in all these necklaces?
The snake has a hydrocephalus and dragon-like features. Is it a snake at all?
Thak the ape-man is build like three gorillas. He could never be mistaken for the red priest from behind.
Conan's hair is too long (it's always described as shoulder-long), and he looks quite dumb, what he never was in the books.
The "Hyperborean primitive" is ... what?! Some kind of undead? Hyperboreans are describes as tall, gaunt and pale, one could call their look "bony", but they are still humans, and have certainly not real skulls for heads.
The skulptor also seems to have some faible for serratus muscles. You can see this expecially in Conan the mercenary and in Zogar Sag. They look somehow weird.
cornixt wrote:I don't understand why there are so many of the same models. Are you really going to be fighting 15 at the same time? It would have been nice to have a bit more variety amongst them too. Very nice looking models though.
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