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Re: Advanced HeroQuest Update Project

PostPosted: March 17th, 2015, 9:26 am
by slev
Well, "The Trollslayer's Oath" is now up on the web site. I couldn't possibly share my custom tiles for The Gauntlet and The Great Shaft with people who PM me.

Re: Advanced HeroQuest Update Project

PostPosted: March 29th, 2015, 9:41 am
by slev
Update now live! Nothing major, just lots of clarifications and typo fixes.

Re: Advanced HeroQuest Update Project

PostPosted: May 12th, 2015, 2:09 pm
by slev
Several updates since I last posted!
Now just slowly working through the remaining quest books and bestiary sections.

Re: Advanced HeroQuest Update Project

PostPosted: May 22nd, 2015, 9:38 am
by slev
Prompted by questions from both Ampersnad and my players, I've been engaged in a presentation upgrae of much of the info, and some tweaks to the character creator to give more options.

Otherwise work continues on the new graphical version of the Bestiary, and the slow crawl as we re-create the avrious camapigns of yore.

Re: Advanced HeroQuest Update Project

PostPosted: July 14th, 2015, 3:40 pm
by slev
I've done a significant upgrade of this project, especially with regard to the range of standard equipment and some of the character generation paths, which I've opened up a bit more, and rebalanced somewhat. Several areas of the rules have been cleaned up too.

Hopefully people will like it, although I suspect some prices are missing from the Abilities appendix.

Re: Advanced HeroQuest Update Project

PostPosted: July 29th, 2015, 2:09 am
by slev
And the August updates are up! Fixed a broken table, fixed some layouts, added two lost pages back into the game, fixed one broken rule (max number of Henchmen).

Hope to finish Rivers of Blood next month, which will bring us up to three whole playtested Quests.

Still to do:
Last pages of the revised vol 0.
Updates to Litchemaster.
Finding images for remaining Bestiary cards.
Finish playtests.
Declare victory!

Re: Advanced HeroQuest Update Project

PostPosted: August 2nd, 2015, 9:25 pm
by Daedalus
slev wrote:I'm currently sprucing up the texts to make them easier to read. Meanwhile Ampersand has been working with me to improve the graphics.I am now wondering if anyone has an AHQ hazard markers for Rockfalls and/or Slime?

Perhaps the fallen rubble tile from WHQ?
http://the-lost-and-the-damned.664610.n2.nabble.com/file/n6586581/WHQ_tiles.pdf

Seb's slime token might work:
http://www.eastern-empire.com/downloads/whqst_dsrt_dungeon_tokens1.pdf

Re: Advanced HeroQuest Update Project

PostPosted: August 3rd, 2015, 1:35 am
by slev
Daedalus wrote:
slev wrote:I'm currently sprucing up the texts to make them easier to read. Meanwhile Ampersand has been working with me to improve the graphics.I am now wondering if anyone has an AHQ hazard markers for Rockfalls and/or Slime?

Perhaps the fallen rubble tile from WHQ?
http://the-lost-and-the-damned.664610.n2.nabble.com/file/n6586581/WHQ_tiles.pdf

Seb's slime token might work:
http://www.eastern-empire.com/downloads/whqst_dsrt_dungeon_tokens1.pdf


Already taken care of a while back, but thanks!

Re: Advanced HeroQuest Update Project

PostPosted: September 8th, 2015, 3:51 pm
by slev
I've put up a preview of the Undead Bestiary. It lacks several illustrations. If anyone can help with high-res photos (ideally of Citadel/GW figures), please pass them along!

Re: Advanced HeroQuest Update Project

PostPosted: September 11th, 2015, 8:28 am
by slev
Updated several volumes today. Including the long awaited volume-zero!