Malcadon wrote:Don't forget the inability for Heroes to backtrack during movement (at least with the first UK print).
Silly rule. I don't think we even played that when I got the UK 1st edition.
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Malcadon wrote:Don't forget the inability for Heroes to backtrack during movement (at least with the first UK print).
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Kurgan wrote:At one point I used to chuckle that we were still playing "like when we were kids" taping our figure on each square going "one... two... three..." but the NA instructions actually say to move "square by square" (placing them instantly on the final square makes it easier to fudge if others aren't paying close attention).
The Admiral wrote:Kurgan wrote:At one point I used to chuckle that we were still playing "like when we were kids" taping our figure on each square going "one... two... three..." but the NA instructions actually say to move "square by square" (placing them instantly on the final square makes it easier to fudge if others aren't paying close attention).
Yeah, my brother used to do that to avoid traps, and when I would ask him to retrace his steps, he would know there was a trap in the room and then work out where the trap probably was, thus usually avoiding it. I make him trace his move now in every unsearched room.
I also don't insist that if you open a door you have to step in.
Kurgan wrote:After this discussion I did leaf through Phoenix's versions of ATOH, WOM and Dark Company and didn't find any reference to selling back equipment. So maybe you folks saying it wasn't part of the EU edition are right? I admit I only skimmed and searched for key words, so I could have missed something.
Otherwise I guess between quests you can just "throw away" your stuff, and rationalize you traded it for Mead and Mutton at the local tavern.
Kurgan wrote: So you can trap monsters in rooms? (I believe only the Wizards of Morcar are said to be able to open doors, though I guess in theory the Dark Warriors could too).
That's kind of funny, actually, but I could see that being abused. Maybe you roll dice to see if you can hold the door closed or if the monster breaks down the door?
The only time I close a door is when it's the entrance door or when I draw one of those Evil Wizard Cards (just a temporary closure anyway).
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