j_dean80 wrote:So I was thinking about the new Potion German dice and it brought me back to this thread. I would use the blue set (4 Potion/1 Skull/1 Blank) when the Alchemist mixed a recipe. If he rolls a Potion his mix is successful. A Blank then his mix fails, he loses his used potions. A Skull and his mix explodes causing 1 BP damage. If there is an Alchemist Bench then he doesn’t roll the dice, it’s always successful.
I was thinking along similar lines. I already have my Alchemist character (which is simply a full-redressed "demagicified" version of the Wizard), but having a use for those Potion dice would be really neat. Mixing potions is great, but the question is... why can't any other character do it? I guess because there IS some element of danger and mystery involved that only he (or she) is capable of doing.
I'm getting to the point where I'm wondering how many cards are "too many" to manage. But if there's a deck just for this character, that's not so bad. He may not play in every quest and doesn't have to split them with others, after all. There's already precedent for characters that have their own cards both in my own system and that of others (even the Remake does this). I'm definitely on the "simplicity" side for this. In the classic Game System, the Wizard is the most complex and strategic character to play effectively, after all.