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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Schmidt wrote:Because (up to) 2x5 C.D. in one turn is a big deal.
knightkrawler wrote:1. My main twist: LoS for spellcasting is not the same as for ranged attacks.
Rather, any figure in the same room or corridor section as the spellcaster can be the target, LoS interrupted or not.
That helps a lot and is one of the easiest (part)solutions to the (semi)problem.
2. Double up spells (not the really powerful ones) and let him choose individual spells instead of sets.
3. Give him, after several or many quests, a staff that inertly lets him cast balls of flame (to be defended against "normally") as ranged attacks. Number them or set them in relation to his current mind points.
whitebeard wrote:The wizard does not have 4 body points. With his healing he has at least 8 to start every quest. These should be viewed as his to give away, or not. He is definitely not weak for this reason.
Anderas wrote:Just take a look at:
What is it that makes the wizard weak?
- it is 4 Body Points
- it is too less spells
- and too weak spells.
knightkrawler wrote:3. Give him, after several or many quests, a staff that inertly lets him cast balls of flame (to be defended against "normally") as ranged attacks. Number them or set them in relation to his current mind points.
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