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[Quest Pack] [96 Quests] - SundayQuest: Adventures

Discuss Quest creation and share Quests/Quest Packs you've created.

Re: The Abandoned Alcazar (Vol 01 Quest 003)

Postby iKarith » May 18th, 2021, 2:47 am

Pentroncius wrote:
iKarith wrote:
Pentroncius wrote:Image

NOTES
A Upon entering the room say to the Players: “Inscribed on the wall is the following: ‘As easy as pi.’ You also observe that, whilst most of the flagstones are heavily worn, five seem to have numerals on them: 1s, 2 & 5s.” - You should indicate these to the Players. Players must follow the route marked by the arrows. If a player steps off a square in a direction other than that indicated by the arrow, they lose a body point.


You lost me with this one, and I am looking at the map and consider myself a bit of a math nerd. I think it might be a little obscure.


There was quite some discussion on the Facebook Group about this one (see here). It is a fiendish ask of players more used to finding objects and killing monsters; but a little variety never hurt anyone.


When you think you're being clever, but are actually just being a dick. Three people with degrees in mathematics (two of them graduate degrees) discussing it with the "solution" in hand can't figure out what this was supposed to be, and deciding to be all mysterious about it rather confirms the being a dick aspect in my opinion.
<InSpectreRetro> All hail Zargon!!! Morcar only has 1BP.


Rewards:
Slaughtered an Orc! Destroyed a Zombie! Unravelled a Mummy!
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Re: [Quest Pack] [06 Quests] - Solo Adventures

Postby The Admiral » May 28th, 2021, 11:56 am

Beguiling quest designations.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
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Re: The Abandoned Alcazar (Vol 01 Quest 003)

Postby Davane » May 28th, 2021, 12:34 pm

iKarith wrote:
Pentroncius wrote:
iKarith wrote:
Pentroncius wrote:Image

NOTES
A Upon entering the room say to the Players: “Inscribed on the wall is the following: ‘As easy as pi.’ You also observe that, whilst most of the flagstones are heavily worn, five seem to have numerals on them: 1s, 2 & 5s.” - You should indicate these to the Players. Players must follow the route marked by the arrows. If a player steps off a square in a direction other than that indicated by the arrow, they lose a body point.


You lost me with this one, and I am looking at the map and consider myself a bit of a math nerd. I think it might be a little obscure.


There was quite some discussion on the Facebook Group about this one (see here). It is a fiendish ask of players more used to finding objects and killing monsters; but a little variety never hurt anyone.


When you think you're being clever, but are actually just being a dick. Three people with degrees in mathematics (two of them graduate degrees) discussing it with the "solution" in hand can't figure out what this was supposed to be, and deciding to be all mysterious about it rather confirms the being a dick aspect in my opinion.


It might help Evil Wizards who might end up facing some irate players, if they could explain this puzzle to them.
"The HeroQuest World is loosely based on the Warhammer World which is the copyright of Games Workshop and is used by their permission."

HeroQuest Combined English Edition Rule Book (HQ CERB)
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Re: [Quest Pack] [14 Quests] - Solo Adventures

Postby Pentroncius » August 17th, 2021, 4:22 am

I have updated this Quest Pack with the links to the now 14 (that's 8 more Quests!) solo adventures that have been posted on the companion Facebook group. I will hopefully get each quest posted on the forum by the end of August and release the Volume 1 Quest Book as a PDF by then too.

Thanks guys for your support :-)
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:whiteshield: A BRAND NEW STAND-ALONE HEROQUEST ADVENTURE EVERY WEEK. :blackshield:
Exclusively released on the Ye Olde Inn (HeroQuest) Facebook Group. Every Sunday at 12:00GMT.

Get the SundayQuest Adventures Quest Books Volumes 1, 2, 3, 4, 5 & 6 NOW!

ARRIVING Midnight on Sunday, 15th October 2023 Volume 7!
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Re: [Quest Pack] [14 Quests] - Solo Adventures

Postby Kurgan » August 17th, 2021, 11:28 am

Cool stuff, more Solo Quests are a welcome addition (and sharing is caring to those of us who avoid popular Social Media these days as much as we can, so thanks!).

As for the above... oh look, I found a few Potions of AirWalk (Zip line in a bottle!), and there's the trusty Pass Through Rock...


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Destroyed a Zombie!
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The Sharman's Keep (Vol. 01 No. 007)

Postby Pentroncius » August 26th, 2021, 5:05 am

A full-blown war between the Empire and the forces of chaos is fast approaching. The Orcs of the World Edge Mountains are being rallied by the Sharman Olcmorg. Loretome reveals that you, the Heroes of the Empire, must fight your way through his keep and defeat him. Be vigilant for you and the Empire are in great peril.

Image

NOTES
A These Orcs have bows and arrows and may make a ranged attack using two combat dice.
B This treasure chest contains 150 gold coins.
C The 'X' in this room marks the location of Olcmorg, the Orc Sharman. He has a set of Orc Sharman spells. He may undertake two actions per turn and move twice, up to his turn movement limit. He has the following characteristics: Attack 5, Defend 5, Move 8, Mind 6, Body 5.
D This treasure chest contains either 250 gold coins or if there are any Quest Treasures available the Hero who searches may be issued one at random.

Wandering Monster: 1 Orc
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:whiteshield: A BRAND NEW STAND-ALONE HEROQUEST ADVENTURE EVERY WEEK. :blackshield:
Exclusively released on the Ye Olde Inn (HeroQuest) Facebook Group. Every Sunday at 12:00GMT.

Get the SundayQuest Adventures Quest Books Volumes 1, 2, 3, 4, 5 & 6 NOW!

ARRIVING Midnight on Sunday, 15th October 2023 Volume 7!
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Casuis’ Tree (Vol. 01 No. 008)

Postby Pentroncius » August 26th, 2021, 5:11 am

The Tilean nobleman Gias Casuis Gegania has requested to meet the Heroes of the Empire. At this time of increasing peril the Emperor, agreed; to solidify relations. However, as you walk into a square, where Casuis sits below a large tree, the sky blackens and suddenly, without warning, everything goes utterly dark. You hear laugher softly retreat into an unfathomable distance. You each awake in small vestibules, your companions no longer by your side. Each of you must escape!

Image

NOTES
The players' characters start on the spaces indicated in the corridor around the central room.
A The Trap Door appears following a search for Traps and Panels. Once a character passes through the tunnel which joins the two Trap Doors their turn ends.
B If searched for traps and panels the bookcase moves to the space indicated by the arrow. Any monster or player on this spaces should be treated as if they have triggered a falling rock trap. Should a player jump into the room with the throne, on each of the Evil Wizard Player’s turn he should roll a Combat Dice and if he gets a black shield the concealed secret panel resets.
C This treasure chest contains a tarnished silver key.
D This door can be unlocked with the silver key found in the treasure chest in the room marked 'C'.
E This is a dwarven forge. On each of your turns, burning embers will fly from the forge, scorching everyone in the room except the Dwarf. All other characters and monsters must roll one combat die. Any player who rolls a skull loses one body point.
F This is the Ogre Champion, Brurok. He has the following characteristics: Attack 6, Defend 6, Move 4, Mind 2, Body 5
G The Death Mist in this room may move up to 7 spaces per turn in any room containing fog. It may not finish on a space that is occupied. If it passes over a Hero he loses 1 Body and 1 Mind Point. Can be destroyed by a Tempest spell. Revives on the roll of a black shield.
H This treasure chest contains 100 gold coins

Wandering Monster: Chaos Warrior
-----
N.B. This is the rule I use in relation to secret panels that are concealed by a piece of furniture:
Concealed Secret Panels, are secret panels that are located beyond a piece of furniture within the dungeon. When a player searches for traps and panels they find the secret panel, but this also triggers the movement of the piece of furniture that would otherwise block access to the secret panel. When this happens the item of furniture moves to cover the square or squares indicated by an appropriate number of arrow ‘➡’ symbols. In some cases any player or monster on such a space can be killed instantly or suffer as if a falling block trap had been activated. The effect of the later being a requirement to roll combat dice and potentially lose body points and choose a vacant space to move on to. A concealed secret panel may only be discovered in the room with the related item of furniture.
Image
Image
:whiteshield: A BRAND NEW STAND-ALONE HEROQUEST ADVENTURE EVERY WEEK. :blackshield:
Exclusively released on the Ye Olde Inn (HeroQuest) Facebook Group. Every Sunday at 12:00GMT.

Get the SundayQuest Adventures Quest Books Volumes 1, 2, 3, 4, 5 & 6 NOW!

ARRIVING Midnight on Sunday, 15th October 2023 Volume 7!
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Undercroft of Vertex (Vol. 01 No. 009)

Postby Pentroncius » August 26th, 2021, 5:19 am

The foul chaos sorcerer, Vertex, will be found in the undercroft before you, Loretome reveals. Kill him.

Image

NOTES
A The door to this room is locked, it may be opened with the key found in the room marked 'B' or with a Genie spell.
B This treasure chest contains a key and 100 gold coins.
C All monsters in this room attack with one extra combat dice
D All monsters in this room defend with one extra combat dice
E This is Vertex, a chaos sorcerer. He has a set 4 of each Chaos Spells (Mind Lock, Mind Blast, and Dominate). He has the following characteristics: Attack 5, Defend 5, Move 8, Mind 6, Body 5.

Wandering Monster: Mummy
Last edited by Pentroncius on September 10th, 2021, 6:25 am, edited 1 time in total.
Image
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:whiteshield: A BRAND NEW STAND-ALONE HEROQUEST ADVENTURE EVERY WEEK. :blackshield:
Exclusively released on the Ye Olde Inn (HeroQuest) Facebook Group. Every Sunday at 12:00GMT.

Get the SundayQuest Adventures Quest Books Volumes 1, 2, 3, 4, 5 & 6 NOW!

ARRIVING Midnight on Sunday, 15th October 2023 Volume 7!
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The Walrus and the Chaos Warrior (Vol. 01 No. 010)

Postby Pentroncius » August 26th, 2021, 5:30 am

My friends, the Scrolls of Providence, which provide unrivalled insight into the outcome of near future events, were being transported between Altdorf and Parravon along the Grey Lady Road to be examined by Elven Archivist Tanelia Fawarin, by special request of the Queen Terrellia of the Elves. And so from there it was that the chest containing the scrolls was to travel to Torgovann. However, it did not arrive. Loretomb reveals that the scolls are fast moving out of reach. You must make haste, find them and return them.

“The time has come,” the Walrus said,
“To talk of many things:
Of Ogres-- Orcs--and sealing-wax--
Of Zombies--and Witch-kings--
And why the sea is boiling hot--
And whether rats have wings.”


Image

NOTES
Mentor has provided to one of the Heroes the Forge of Starlight Bow. It has three arrows, each is tipped with moonsilver. Its statistics are the same as the Crossbow, but it may be used, three times only, to open a mirror portal. Say to the Players: "Mentor has provided you a most rare and precious item; the Forge of Starlight Bow, you will have need of it in the adventure ahead."
A If one of the three moonsilver bolts is fired from the sun eye room at the Mirror in the other room, also marked 'A', using the Forge of Starlight Bow, the player should roll one combat die. The shot is successful on any roll other than a black shield. Upon a successful shot say to the players: "You fire at the mirror and hit your target. the glass shatters, there is a bright, warm coloured light that briefly obscures the mirror, when you can see it again it has turned dark, and the mirrored surface is restored. You may now enter the realm of reflection." Turn the mirror so the dark side is facing the Heroes.
In the room with the mirror use the one with the Bow of Vindication image facing the Heroes.
B This space is where Heroes emerge from the mirror portal in the room marked 'A'. Use the one with the Mirlandriell image facing the Heroes.
A return portal may be opened by running the tip of moonsilver bolt across the surface of the Mirror and drawing a 'Q' letter. Ask the Hero to draw the letter from the HeroQuest logo on the back of their character sheet; if it is sufficiently good enough you may allow the portal back to the mirror in the room marked 'A' to open. Switch the mirrors around so that the dark side is facing the Heroes in room B and the image of the Bow of Vindication is showing in the room marked 'A'
C This Treasure chest contains the Scrolls of Providence.

Wandering Monster: Chaos Warrior
-----
N.B. With apologies to Rev. Lewis Carroll. As this has elements from the 'Elf Quest Pack: The Mage of the Mirror'.

Advice: There is plenty of scope for the Gamesmaster to embellish this quest with more narrative during play. There are no specific treasures to find, but there are a number of locations that might be a good place to put something if you have a Hero who has lost a Quest Treasure (Artefact), so this Quest can make a good catch up for a band of Heroes slain in performance of their duty to the Empire.
Image
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:whiteshield: A BRAND NEW STAND-ALONE HEROQUEST ADVENTURE EVERY WEEK. :blackshield:
Exclusively released on the Ye Olde Inn (HeroQuest) Facebook Group. Every Sunday at 12:00GMT.

Get the SundayQuest Adventures Quest Books Volumes 1, 2, 3, 4, 5 & 6 NOW!

ARRIVING Midnight on Sunday, 15th October 2023 Volume 7!
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Pentroncius

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Pathway of Destruction (Vol. 01 No. 011)

Postby Pentroncius » August 26th, 2021, 5:33 am

My Heroes, you will venture into the Grey Mountains to confront the sorcerer Umonar, the Desecrator. He has used his powerful sorcery to inflict untold harm upon the peoples of both the Empire and Kingdom of Bretonnia. Forces from both powers have cleared a path for you to the ‘Adog Egur’ which loosely translates as pathway of destruction. Loretome does not reveal what you will face once on this path; but you must eliminate the threat of chaos.

Image

NOTES

A This is the Sorcerer Umonar. Use the Storm Mage piece to represent him. He has the following characteristics: Attack 4, Defend 6, Move 6, Mind 4, Body 5. He has a set of all 6 Storm Mage Spells.
B The Chaos Warriors in this room appear to be duelling, but the monsters in this room stop and immediately attack, this immediately ends the turn for all other players’ characters. This treasure chest contains 100 gold coins.
C This treasure chest contains a trap that causes 1 Mind point of damage.
D This is the Chaos Sorcerer, Agrexon. He has the following characteristics: Attack 5, Defend 5, Move 5, Mind 5, Body 5. He has a set of Chaos Spells (3 Dominate, 3 Mind Blast, and 3 Mind Lock). The treasure chest contains 100 gold coins.

Wandering Monster: Chaos Warrior
-----
N.B. If playing a U.S. version you can replace the two sorcerers' spells with a set of 6 Chaos Spells for each. Pick these randomly at the start of the Quest for each.
I would recommend not revealing to the players that there are in fact two sorcerers to defeat.
Image
Image
:whiteshield: A BRAND NEW STAND-ALONE HEROQUEST ADVENTURE EVERY WEEK. :blackshield:
Exclusively released on the Ye Olde Inn (HeroQuest) Facebook Group. Every Sunday at 12:00GMT.

Get the SundayQuest Adventures Quest Books Volumes 1, 2, 3, 4, 5 & 6 NOW!

ARRIVING Midnight on Sunday, 15th October 2023 Volume 7!
User avatar
Pentroncius

Zombie
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Posts: 39
Joined: March 18th, 2021, 4:08 am
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Hero:
Evil Sorcerer: Morcar

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