knightkrawler wrote:in the back of the quest book, at least the french original.
i think.
That's brilliant thanks.
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knightkrawler wrote:in the back of the quest book, at least the french original.
i think.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
The Admiral wrote:I'm looking at quest 3...Also, what is the point of the villagers? There are no rules regarding them such as having to get them off the board safely or stop them from being killed as in other quests. They can't attack anyone. Are they just supposed to get in the Heroes way and get killed. Would they prevent a room being searched as a regular monster should? I am thinking of just replacing them with Zombies.
Stig wrote:Ahaha that's great, so he thought they'd move like 3 squares and be insignificant, but then they're on top of him. It's great when the Quests make twists that neither Zargon or the players can see coming. Enjoy the rest of the Quest - have you thought how you're going to do Quest 5 - Requiem for a Ball - with only two of your taking the role of Zargon, Champions of Light, and Champions of Darkness?
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