by Daedalus » May 14th, 2018, 8:15 pm
As I've mentioned before, I'd like to see the localized two-page Quests of Champion of the Empire returned to their original one-page format. It requires some text manipulation to reduce the overall size, as Ghan's personal formatting allowed for more stylistic wording to be included on a single page. Still, I think emulating his one-page format at the cost of reworking some text is a worthwhile trade. I feel everything-at-a-glance best serves his overall design intention (except for Requiem for a Ball.)
With that in mind, I edited Quest 3, Screams in the Night, to fit onto a standard Quest page. This subsumes that the Parchment Text is slimmed a bit by eliminating the bottom blank line. At least I assume a line of text could fit at the bottom when I compare it to some of Phoenix's Parchment Text entries from his localized Quest Book, A Gathering Storm.
If I'm mistaken, it still would be possible to lose a line by further reduction of the Parchment Text. Knightkrawler or drathe, if you take this up, let me know if it's necessary to cut the fluff further. Should you (or another) find the time to create and link to a one-page version of this Quest, I'll then reduce and reformat the other two double-page Quests.
Following is the single-page edit. The Parchment Text is first. The left-hand column of Quest Notes immediately follows. A page-break line separates the bottom of the left-hand column from the top of the right-hand column of Quest Notes. It isn't actually intended to be part of the format. A similar line follows the right-hand column.
"Your exploits are already known across Stolland, and the patriarch of House Trell has learned of your more sinister deeds. The Guard-slaying at the Pass of Mount Clair has given Trell a precious tool of pressure over you. Thus, he has entrusted--or rather burdened--you with a delicate task: the assassination of Thorik, a rival merchant. A Dwarven Revealer and House-Galanicus secretary of the treasury, his luxurious residence lies in the center of town. Although the night shall enfold you in darkness, the Guards search every alley at times like these. So take care, my friends." [-1 line, 2 lines if the bottom blank is removed]
NOTES: [-1 line after moving up]
The Heroes play this Quest only if they did not pay the toll in the first Quest, "The Pass of Mount Clair". Otherwise, they continue on to the Quest, "The Tomb of the Rooster King." Should a Hero choose to become a Champion following this Quest, he may not become a Champion of Light. [-1 line]
A) Town doors are firmly closed. To open a door, a Hero must first roll a combat die: If a skull is rolled, the door will remain closed; if a white shield is rolled, it will open; and if a black shield is rolled, the noise will alarm those guards who can "see" that door. The gates leading into town or a door leading into the dark portion of the map can never be opened. [-1 line]
These Guards are on patrol. They move on the Zagon's turn by rolling two red dice. The dice total equals the number of the map square where one of them will end his movement. The other Guards are set as close to him as possible. The patrol randomly moves around town until the alarm is sounded, or they "see" a Hero whom they then will follow. [-1 line]
The alarm sounds if a Guard is attacked or when Thorik (room C) moves on either square marked "X." Immediately put all remaining Guards on the gameboard, who move and attack normally. Their stats are as follows: [-1 line]
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wandering Monster
________________________________________________________________________
____________ ________ ________ ______ ______
MOVEMENT ATTACK DEFEND BODY MIND
. . . .. 8 . . . . . . . . 3 . . . . . . 5 . . . .. . 1 . . . . 3
____________ ________ ________ ______ ______
B) This chest contains 200 gold coins.
C) This is Thorik's house. Use the Chaos Warlock figure to represent Thorik. Place it on the square marked by a Dwarf icon. Thorik is a Dwarven Revealer, equipped with a halberd, chain mail, and a Potion of Resolve. [-1 line]
____________ ________ ________ ______ ______
MOVEMENT ATTACK DEFEND BODY MIND
. .. 2 Dice . . . . . . 3 . . . . . . 3 . . .. . 4 . . . . 6
____________ ________ ________ ______ ______
The first Hero who searches for treasure will find an artifact, the Talisman of Lore, at the fireplace. It's use is explained on the matching Artifact Card. [-1 line]
in this Quest: Guard
________________________________________________________________________
.. UNCLE ZARGONWANTS.. YOU