Having inherited some Warhammer Quest critters (rats, spiders and snotlings), I've been thinking about ways to use them in HeroQuest. Basically, I'd like some really small weak dungeon vermin to bite the Heroes' ankles and make nuisances of themselves.
Trouble is, there's not much room at the bottom of the HQ power scale for anything weaker than a Goblin. Because of this, I decided to combine all the different creatures (spiders, snakes, rats, bats, snotlings) into one creature type:
Vermin
Move 12 squares*
Attack 1 die
Defend 1 die
Body 1
Mind 1
*May always move through other models and activated traps.
You can use any suitable models in your collection to represent Vermin - spiders, rats, snakes, snotlings, rabid numbats, whatever - but they all behave the same on the board.
They also give the Evil Wizard player a minor but useful means of getting past the old 'block the door' trick. I picture these creatures as very fast and almost impossible to obstruct or keep out, because they can scurry between legs, squirm into cracks in the walls, fly over pit traps and heads, scramble along walls... you get the idea. This is why they can ignore activated traps and move through other monsters and Heroes as if they weren't there. You might hold back the Orcs at the door, but good luck keeping out the killer bilbies
