Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Tott wrote:everybody is stronger than the wizard anyway.
Diggin wrote:I made a bunch of spellcards (and a European card for the hero) but unfortunatly i am too much of an idiot to know how to show a PDF file in here
Diggin wrote:This way the Necromancer won't go "NO, i'm not summoning that skeleton, i won't have lives to search for treasure n jump into a trap"
but you know when the Q starts out you probably end up summoning 6 undead, not ure how good or bad that is...
Diggin wrote:If it (that is, if summoning) doesn't cost BP he may summon way too many to be balanced.
Diggin wrote:Here's a question, if you summon an skeleton, should it have a form of summoning sickness, or is it ok if it moves and/or attacks in that same turn? i think it's a tough question, because our necromancer usually summons one right in front of her to block incoming orcs off. If the skeleton can attack one orc is probably gone, if it cannot attack asap, its probably gone (especially with black shields ) opening the summoner for attacks. She doesn't offer much of a fight.
Users browsing this forum: No registered users and 1 guest