• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Dragon Strike Hero Conversions

Discuss the creation of new Heroes and share Heroes you've created.

Dragon Strike Hero Conversions

Postby Kurgan » July 20th, 2019, 2:54 pm

As others have done, I've examined this (inferior) Hero Quest competitor and without actually play testing it, converted the stats for use in Hero Quest, using the tables provided by this gentleman.

Might be helpful, to get some ideas. Obviously I think some tweaking is required as some of the stats would make them wildly overpowered in the Hero Quest world. Then again, the "new" monsters from Dragon Strike would be pretty powerful as well.


Every Hero seems to carry a mirror and food as well (more roleplaying I guess). All the Heroes have the ability to do "Feats" of strength, dexterity (climbing) and have to roll to see if they locate or disarm hidden traps, or secret passages. Apparently only the dwarf can search for treasure (if I read that correctly). "Treasures" are like our treasure cards but also include artifacts. The Hero miniatures are all purple. Hero cards show portrait photos of actors in costume on the back and monochrome fully body sketches on the front with their stats.

The Heroes have fixed movement in this game, usually the equivalent of 8 squares using the conversion table.

Apparently up to 5 Heroes can play together at one time.

I couldn't tell if there was any way to acquire new gear other than finding it as treasure. There's no armory, and the cards are fairly limited, but everyone starts out fully equipped.

Thief (male or female)

It says he has tools for "picking locks," carries a bullwhip, grappling hook and rope.
He gets 5 "sneak attack" cards. These allow him to attack with a dagger (close range) with the equivalent of 5 combat dice (but only do 1 damage, I presume it just means it's an almost guaranteed hit except against a super strong opponent).

Attack: 3 (Dagger)
Defend: 7 !
Body: 6
Mind: 2-3

Dwarf

Attack: 4 (Battle Axe)
Defend: 8 !!! (chain mail)
Body: 7
Mind: 6

He has "sacks" and a "backpack" I guess to hold the Treasure he finds. He also has a hammer and chisel.

Elf

Attack: 3 (spear), 5 (bow, at range)
Defend: 7 (leather armor)
Body: 5
Mind: 4-5

Warrior (c'mon, it's the Barbarian)

Attack: 5 (sword)
Defend: 8 !!! (chain mail)
Body: 8
Mind: 2-3

Wizard

Attack: 3 (Staff)
Defend: 6 (robes)
Body: 4
Mind: 6+

He gets 9 Hero spells (if I recall correctly), three from each of the groups (level 1, 2 and 3, 19 spells in total I think).

Hero Spells:

1st level:

Sleep (3 enemies you can see are asleep, they can't defend themselves, but only for one turn. they wake up if anyone moves or attacks within six squares from their location). Feat of Dexterity to avoid waking the sleeper or wearing stealthy boots.

Charm (take control of one bugbear, orc, giant or even the evil wizard!!!) target gets one chance to resist by rolling red dice for each of their mind points. lasts 4 turns. if you control the evil wizard, you get to use his spells against the monsters!

Cure light wounds (heals 4 body points to yourself or any Hero you can see)

Shocking Grasp: (5 combat dice attack against adjacent enemy)

Shield (boosts you or another Hero to 9 defend dice, you can combine this with other spells or items to go even higher!)

magic missile (enemy in sight loses 1 body point, only the targeted enemy though, others in the path are unaffected)

2nd level:

Levitate (works on a Hero, object or non-flying monster). This lifts the target out of the way so others can pass through. The target is stuck in the air (unless they resist by rolling a red die for each of their mind points), meaning they can only be struck by spells, ranged weapons, or other flying enemies. Presumably the same is true for them. They can only attack those in the air or on the ground with ranged weaponry or spells. lasts 4 turns.

Detect invisibility (see all invisible monsters as well as secret doors in your line of sight for 4 turns)

Knock (force open any adjacent locked or magically sealed door).

Web (square you can see becomes sticky and spreads to all adjacent squares around it, except where blocked by walls or closed doors). anyone caught in the web can resist once per turn (red die for each of their mind points) and then move again if successful. the web can be "burned away" at the cost of 1 body point.

Darkness (plunges the entire room in darkness that halves movement speed and prevents attacks and use of spells by any that pass through. if outdoors it only affects one square plus all adjacent squares). lasts 4 turns.

Invisibility (yourself or any Hero you can see). you can't be attacked and can move freely and open doors. if you perform any action you become visible. A Thief's sneak attack automatically succeeds but makes him visible again.

3rd level spells:

Haste (you or another Hero can move and attack twice each turn for the next 4 turns!)

Dimension Door (teleport yourself or another Hero to any square you can see). Again, I assume it means that the spell-castor can see, not the target.

Fly (on yourself or another Hero. you fly, movement doubles). Only spells, ranged weapons, and other flying enemies can strike you while flying. You can land at any time or end your turn in mid-air. Flying lets you pass by enemies and open doors as normal. Lasts 4 turns.

Lightning Bolt (fires in straight line until it hits a wall or closed door. all targets within the line take 2 body points of damage). (so identical to the NA Game System Chaos Spell of the same name)

Dispel Magic (causes all magic in the room to cease. if outdoors, one square you can see plus all adjacent squares). spell effects cease. all magic artifacts or treasures stop working until they leave the affected area.

It doesn't specify if it's just a one time magic EMP or if it lasts forever (so run out of the room with your magic sword, then back in to attack again?).

Fireball (like a weaker form of firestorm. One square you can see becomes inflamed and all adjacent squares too. Every figure within the affected area takes 2 body points of damage, then rolls 1 red die for each of their mind points, to reduce the damage by 1 point.


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 6016
Images: 85
Joined: February 23rd, 2019, 7:08 pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Return to Heroes

Who is online

Users browsing this forum: No registered users and 2 guests