lestodante wrote:I never agree with the fact that a card can be used once the hero dies... Heal Allies for example: in such a way, he has 4 cards of the same type, it is like the Cleric has at least 9 body points, and even more if he uses after 2 or lost body points. Also he has Recovery... so he definetely has too much curative spells/skills in my opinion.
Did you test him in play?
It's consistent with the NA rules that I use, one's own unused Healing Spells (assuming an action is left), healing potions and certain artifacts (not just the Elixir of Life) can be used to save a "dying" (if you prefer, rather than a stone cold corpse) Hero.
Let me explain, I may have made it confusing because I created variations of the same card (two depicting a female Cleric, two depicting a male, since I made one of each). In reality the character only gets 1 Heal Allies and 1 Recovery at base level.
As for the Cleric, s/he is incredibly weak. Heal Allies can only be used once and it only gives the user 1 Body Point back in that case. Yes, after an upgrade (after completing several Quests) s/he can use it twice in a Quest, but still, that's only 2.
Then we have 1 use of Recovery, period. At best, it can restore 4 Body. At worst, it restores NOTHING. Remember, White Shields have to be rolled. This happened the first time we used her in a Quest, an attempted saving roll ended up with nothing and the character died. Luckily we found the Talisman of Life (playing a conversion of the Japanese game system) and so they were able to be revived.
Apart from the Ranger, in our testing, the Cleric has actually died the most. It all depends on how you play them, of course. Compared to say the Wizard who starts with 4 BP and can potentially heal twice (if he picks Earth and Water), that's potentially 12 BP, vs. 10 or 11 (at best) for this character.
Yes, when upgraded (which nobody has done yet), the character then rolls Green Dice for this Skill, so there's a higher chance that Recovery will actually heal you (50% chance on each die instead of 1/3 chance). But all of the upgrades beef up the characters, since we'll be playing generally harder quests (EQP, BQP).
wallydubbs wrote:Interesting character cards you've made Kurgan.
Any possible way you could design some for the Female Elf and Female Barbarian?
Thanks. I guess I can... And the female Dwarf and the Female Wizard (Female Alchemist?) too? It never ends.
