I also think they should be only from the warhammer universe. My heroes goes like this:
Human Males: Barbarian, Wizard, Knight, Druid.
Human Females: Assassin, Temple Guard.
Dwarves: Dwarf (I guess "treasure hunter" or something...), Runesmith
Elves: Elf (again no class...I would go with "battlemage"), Priest
Lizardman Saurus: Gladiator
Halfling: Ranger
Big Bene wrote: A fantasy story that is not set in middle earth but includes halflings shows a distinct lack of orginality, at least in the choose of it's races, and more often than not, you find the same lacking in plot and style.
There are several perfectly "classic" fantasy books without halflings, and of the true classics, meaning the books from which the modern fantasy genre developed, namely Conan the Barbarian, The Lord of the Rings, and Elric of Melnibone, only the Lord of the Rings has halflings, and this was the book (well, actually the sequel of the book) that introduced them for the first time (same with orcs, by the way).
I agree with you here. But the Halflings are a part of the warhammer world, and they were the only "good" race left I could think of... and I did't want to repeat anyone I allready had. What ya gonna do
Daedalus wrote:Just one request...please, no Dragonborn Warriors in Hero Quest. I wanna fight lizards , not join them!
Actually, a thought has just reoccured to me. Has anyone ever tried or heard about a reverse-dungeon type of Quest or Quest series? I'm thinking a party of Orcs and Goblins (maybe even a Fimir) going on a raid or something of that sort. A Goblin Sneak, Goblin Witch-doctor, Orc Warrior and Orc Shaman could be lots of fun, I think.
I hope a Saurus Gladiator would be ok for you to play, even though he's a Lizard.
I completely agree with the Dragonborns, though...