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MoJones304's Artifacts

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MoJones304's Artifacts

Postby MoJones304 » October 20th, 2017, 10:47 pm

Here is my collection of Artifacts that are used in my games.
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MoJones304

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Re: MoJones304's Artifacts

Postby Daedalus » January 26th, 2018, 2:27 pm

The Mage's Mace has an intriguing ability. I hope the Elf isn't included as a magic user for purposes of using this weapon. I like it as a dangerous weapon that will tempt the Wizard into harm's way.

The Hell Dagger looks familiar. It's good to see work shared from this site.
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Re: MoJones304's Artifacts

Postby MoJones304 » January 27th, 2018, 6:38 pm

The Elf, as a magic wielder, is eligible to use the mace, but I have yet to see my players give it to him. It has been given to a weaker support type character as a way to defend themselves when they encounter a stronger enemy. I agree that it could be a very valuable weapon for a stronger magic user, such as the Elf.
MoJones304

Skeleton
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Posts: 21
Images: 50
Joined: January 3rd, 2015, 3:36 pm
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Evil Sorcerer: Zargon
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Re: MoJones304's Artifacts

Postby MoJones304 » January 27th, 2018, 6:44 pm

Honestly, the only one of these artifacts that have been close to overpowered and have given me (EWP) a serious problem, is the Dragonscale Armor. A strong character wearing that, paired with a helmet+shield, becomes a real tank to deal with. Often I have to get to them with spells or traps. They get really excited when they find it. I have made it so when an artifact is found, they randomly draw one from the whole deck. So basically, it's a 1 in 26 chance to find it.
MoJones304

Skeleton
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Posts: 21
Images: 50
Joined: January 3rd, 2015, 3:36 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
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