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MadMickyG wrote: Stick and Move, Stick and Move might be a bit long for the name.
Stances! Love it! I'd go for the full shao lin menagerie I think, tiger/ice, leopard/shadow, mantis/lightning, crane/air, snake/water, monkey/earth (for use with a bo staff), dragon/fire. I think that's all of them. I'm not sure about the idea of combining stances though.MadMickyG wrote:Have decided to try a different tack with the monk and his abilities.
Instead of the Ki Cards (not throwing them away) I am going to make 4 stances, to tie in with the elements.
Air Stance - Move with speed and focus when attacking. Reduce Attack die by one but attack twice due to increased speed.
Earth Stance - Ground yourself to the earth, improving your defense against incoming attacks. No chance of Dodge but can ignore any single point of damage.
Fire Stance - Channel your inner fire in to your fists. Reduce Defense die by one, add one to your Attack die.
Water Stance - Move fluidly and gracefully, avoiding any incoming attacks. Reduce Defense die by one, roll an extra die to Dodge. Improve chance for Counterstrike.
As my monk moves with 3 Standard dice, I am either going to make it use 2 while in stance, or roll 3 and take the two best.
Will be making the stance cards this weekend methinks.
Will take an action to enter the stance.
Might even have an item that allows for two stances together, or a master that can use any or all at the same time.
Thoughts?
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