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No game makes a blah Cyndi

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No game makes a blah Cyndi

Postby cynthialee » October 22nd, 2011, 9:20 pm

My game group that played on odd weekends has come to a close it seems.
Just as I got my HQ set. The plan was to play some HQ every once and awhile to give the GM (me) a break between quests on the RPG we ussually play.

But I shall not be detered! I plan on amassing more HQ stuff.
This stuff is only getting more expensive as time goes by.

Anyways...
Just lamenting my pitiful state of gamelessness. Carry on.
:(
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: No game makes a blah Cyndi

Postby Daniel Anteron » October 22nd, 2011, 10:34 pm

I understand how you feel. The exact same thing happened to me with my gaming group about a year ago now. I miss my gaming nights. :(
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Re: No game makes a blah Cyndi

Postby el_flesh » October 23rd, 2011, 11:16 am

make another group
there ought to be a gaming store in town somewhere that you can advertise at
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Re: No game makes a blah Cyndi

Postby cynthialee » October 23rd, 2011, 11:40 am

yeah in Spokane...
1.5-2 hours away depending on trafic.

I live in the forest away from society.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: No game makes a blah Cyndi

Postby drathe » October 23rd, 2011, 2:09 pm

If you can't find anyone locally, you could try to find someone in the online community (either here, or elsewhere) to play using LurchBrick's VASSAL module.
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Re: No game makes a blah Cyndi

Postby el_flesh » October 23rd, 2011, 11:20 pm

I'm always up for that - only COORDINATION has to be done!!!
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Re: No game makes a blah Cyndi

Postby Daedalus » October 24th, 2011, 2:43 pm

I'm curious how playing a Vassal HQ game works. Does the group sit down for 2 hours and play straight through, or is it more drawn out? Does it take significantly longer, so that games are saved and played over more than one day? About how long is an average round of turns for all the Heroes and the evil wizard?
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Re: No game makes a blah Cyndi

Postby AerynB » October 24th, 2011, 5:28 pm

It works very similarly to playing with others except, it's over a server connection. There's a game board that the Zargon/Morcar player can populate with monsters, furniture, etc. Zargon/Morcar can set the game up in real time or ahead of time with the Invisible feature. All tiles, figures, and furniture can toggle between invisible and visible. This cuts down on the time a lot. Speaking of time, drathe and I have been playing the Ogre Horde quests for about a month now. I'm Zargon and he plays the Heroes, and it takes us anywhere from 5 to 6 hours to play a quest. (drathe, can you confirm that timeframe?) That might seem like a long time, but we have a lot of fun (and the Ogre Horde quests are kinda hard). There's a message window where you and the other players can tell each other what they're doing, or even better, talk in funny voices pretending to be the Heroes. ;) It's really a blast! What's even better is that if a quest is going too long and some of the players have to leave, you can save a quest in the middle and everything stays in place til you load the save again.

There's a treasure card deck that automatically shuffles before you draw a card (we think). Or if you want to use a custom treasure deck, you could probably let one player draw the cards wherever they're at and then type the result in the message window.

There's also players' inventories windows, where the Heroes can put their equipment, artifacts, potions, gold. There's a window for Morcar's stuff too, but the Hero players can't open that window. I usually put the treasure potions in there, so that as soon as drathe draws a Potion of Healing, or a Heroic Brew, I can immediately put it on the board for him to transfer to his inventory. You can make any kind of item or potion you want, but they really don't do anything, they're just names. If you lose or gain body points you have to change your BP value by yourself, just like crossing off BP on a character sheet. :)

Our last quest on Saturday took a little less time (3.5 to 4 hours) because we decided to get on Skype and talk out our actions (when drathe opened doors and searched for traps, etc. and when I pointed out traps and secret doors, etc.) instead of typing them in the message window.

All in all I think it's a lot of fun, and now that I'm a little more familiar with Vassal, I'd love to play with some of you from the Inn. All we'd have to do is PM or email each other to find a good time for everyone involved. I'll start by saying I'm free Wednesday through Saturday nights this week. I've gotten really used to being Zargon/Morcar so I could run a quest for people who want to try out being the Heroes. If you don't have a lot of time but you just wanna hop on and see what the module is all about in a sort of "dummy quest" we could do that too. I've learned a bunch of tips and shortcuts. If there's someone who'd really love to be the game-master, I can play the Heroes too. But I'm really familiar with the Game System quests, so if you'd like to play those, you might wanna change the layout a little. I'm not as familiar with KK or RotWL so I could play those as Heroes for anyone dying to be Zargon. :D


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Re: No game makes a blah Cyndi

Postby drathe » October 24th, 2011, 5:40 pm

[deletes massive explanation of HQ-Vassal]

What she said. :)

But I will add that you can hop online at any time. If there's a game being played in an open room you can observe the quest being played in real time and check things out.
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Re: No game makes a blah Cyndi

Postby AerynB » October 24th, 2011, 6:51 pm

Oh, you didn't have to delete your post. :( It was probably better than my explanation. Unless you said exactly what I said. ;)


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