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HeroQuest: Hand of Nurgle

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Re: HeroQuest: Hand of Nurgle

Postby j_dean80 » January 11th, 2018, 4:35 pm

Trollexis wrote:I was browsing the user-made quest packs the other day for inspiration (progress is slow), and had my attention captured by the Black Plague quest pack by Henri Kwakman. I was rather fond of the Fearsome monster rule used in it and decided to incorporate something akin to this is my quest: the Bloated rule. Enemies that are bloated possess many layers of rancid flesh, making it harder for heroes' weapons to pierce their skin. I received a lot of constructive feedback about quest ideas and tiles, so I would like to hear the thoughts of the incredibly wise community. I am already making changes based on comments I have been given, and would like a repeat of such constructive ideas with any special rules.


So the Heroes receive a defense bonus for extra skin? It should also have an attack decrease based on less agility. +1 defense -1 attack should be non-overpowered.
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Re: HeroQuest: Hand of Nurgle

Postby Trollexis » January 12th, 2018, 11:51 am

I was talking about the monsters in terms of the special rule. Thanks for the idea, though!
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Re: HeroQuest: Hand of Nurgle

Postby j_dean80 » January 12th, 2018, 4:17 pm

Yep just re-read it and had it backwards.
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Re: HeroQuest: Hand of Nurgle

Postby Daedalus » March 25th, 2018, 4:45 pm

Since no one else chimed in about the Bloated ability for monsters, here are some options:

  • +1 Defend Die (weak)
  • +1 Body Point (strong)
  • ignore 1 hit (even stronger)
  • -2 movement (better with 2nd or 3rd option)
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